forked from Mirror/Ryujinx
5eb0ee3cca
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
175 lines
No EOL
6.2 KiB
C#
175 lines
No EOL
6.2 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Nifm.StaticService.GeneralService;
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using Ryujinx.HLE.HOS.Services.Nifm.StaticService.Types;
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using System;
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using System.Net.NetworkInformation;
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namespace Ryujinx.HLE.HOS.Services.Nifm.StaticService
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{
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class IGeneralService : IpcService, IDisposable
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{
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private GeneralServiceDetail _generalServiceDetail;
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public IGeneralService()
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{
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_generalServiceDetail = new GeneralServiceDetail
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{
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ClientId = GeneralServiceManager.Count,
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IsAnyInternetRequestAccepted = true // NOTE: Why not accept any internet request?
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};
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GeneralServiceManager.Add(_generalServiceDetail);
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}
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[Command(1)]
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// GetClientId() -> buffer<nn::nifm::ClientId, 0x1a, 4>
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public ResultCode GetClientId(ServiceCtx context)
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{
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long position = context.Request.RecvListBuff[0].Position;
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long size = context.Request.RecvListBuff[0].Size;
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context.Memory.Write((ulong)position, _generalServiceDetail.ClientId);
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return ResultCode.Success;
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}
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[Command(4)]
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// CreateRequest(u32 version) -> object<nn::nifm::detail::IRequest>
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public ResultCode CreateRequest(ServiceCtx context)
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{
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uint version = context.RequestData.ReadUInt32();
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MakeObject(context, new IRequest(context.Device.System, version));
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// Doesn't occur in our case.
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// return ResultCode.ObjectIsNull;
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Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { version });
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return ResultCode.Success;
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}
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[Command(12)]
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// GetCurrentIpAddress() -> nn::nifm::IpV4Address
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public ResultCode GetCurrentIpAddress(ServiceCtx context)
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{
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(_, UnicastIPAddressInformation unicastAddress) = GetLocalInterface();
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if (unicastAddress == null)
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{
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return ResultCode.NoInternetConnection;
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}
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context.ResponseData.WriteStruct(new IpV4Address(unicastAddress.Address));
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Logger.Info?.Print(LogClass.ServiceNifm, $"Console's local IP is \"{unicastAddress.Address}\".");
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return ResultCode.Success;
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}
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[Command(15)]
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// GetCurrentIpConfigInfo() -> (nn::nifm::IpAddressSetting, nn::nifm::DnsSetting)
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public ResultCode GetCurrentIpConfigInfo(ServiceCtx context)
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{
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(IPInterfaceProperties interfaceProperties, UnicastIPAddressInformation unicastAddress) = GetLocalInterface();
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if (interfaceProperties == null)
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{
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return ResultCode.NoInternetConnection;
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}
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Logger.Info?.Print(LogClass.ServiceNifm, $"Console's local IP is \"{unicastAddress.Address}\".");
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context.ResponseData.WriteStruct(new IpAddressSetting(interfaceProperties, unicastAddress));
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context.ResponseData.WriteStruct(new DnsSetting(interfaceProperties));
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return ResultCode.Success;
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}
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[Command(18)]
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// GetInternetConnectionStatus() -> nn::nifm::detail::sf::InternetConnectionStatus
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public ResultCode GetInternetConnectionStatus(ServiceCtx context)
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{
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if (!NetworkInterface.GetIsNetworkAvailable())
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{
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return ResultCode.NoInternetConnection;
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}
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InternetConnectionStatus internetConnectionStatus = new InternetConnectionStatus
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{
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Type = InternetConnectionType.WiFi,
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WifiStrength = 3,
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State = InternetConnectionState.Connected,
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};
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context.ResponseData.WriteStruct(internetConnectionStatus);
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return ResultCode.Success;
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}
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[Command(21)]
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// IsAnyInternetRequestAccepted(buffer<nn::nifm::ClientId, 0x19, 4>) -> bool
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public ResultCode IsAnyInternetRequestAccepted(ServiceCtx context)
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{
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long position = context.Request.PtrBuff[0].Position;
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long size = context.Request.PtrBuff[0].Size;
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int clientId = context.Memory.Read<int>((ulong)position);
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context.ResponseData.Write(GeneralServiceManager.Get(clientId).IsAnyInternetRequestAccepted);
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return ResultCode.Success;
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}
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private (IPInterfaceProperties, UnicastIPAddressInformation) GetLocalInterface()
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{
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if (!NetworkInterface.GetIsNetworkAvailable())
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{
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return (null, null);
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}
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IPInterfaceProperties targetProperties = null;
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UnicastIPAddressInformation targetAddressInfo = null;
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NetworkInterface[] interfaces = NetworkInterface.GetAllNetworkInterfaces();
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foreach (NetworkInterface adapter in interfaces)
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{
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// Ignore loopback and non IPv4 capable interface.
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if (adapter.NetworkInterfaceType != NetworkInterfaceType.Loopback && adapter.Supports(NetworkInterfaceComponent.IPv4))
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{
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IPInterfaceProperties properties = adapter.GetIPProperties();
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if (properties.GatewayAddresses.Count > 0 && properties.DnsAddresses.Count > 1)
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{
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foreach (UnicastIPAddressInformation info in properties.UnicastAddresses)
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{
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// Only accept an IPv4 address
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if (info.Address.GetAddressBytes().Length == 4)
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{
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targetProperties = properties;
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targetAddressInfo = info;
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break;
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}
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}
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}
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// Found the target interface, stop here.
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if (targetProperties != null)
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{
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break;
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}
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}
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}
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return (targetProperties, targetAddressInfo);
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}
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public void Dispose()
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{
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GeneralServiceManager.Remove(_generalServiceDetail.ClientId);
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}
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}
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} |