forked from Mirror/Ryujinx
17 lines
384 B
C#
17 lines
384 B
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// GPU index buffer state.
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/// This is used on indexed draws.
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/// </summary>
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struct IndexBufferState
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{
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public GpuVa Address;
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public GpuVa EndAddress;
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public IndexType Type;
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public int First;
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public int Count;
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}
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}
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