forked from Mirror/Ryujinx
fbb4019ed5
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback |
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NvHostAsGpu | ||
NvHostChannel | ||
NvHostCtrl | ||
NvHostCtrlGpu | ||
NvMap | ||
NvDeviceFile.cs | ||
NvInternalResult.cs |