RyuKen/Ryujinx.Graphics.Gpu/Shader/ComputeShader.cs

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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Cached compute shader code.
/// </summary>
class ComputeShader
{
/// <summary>
/// Host shader program object.
/// </summary>
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public IProgram HostProgram { get; }
/// <summary>
/// Cached shader.
/// </summary>
public CachedShader Shader { get; }
/// <summary>
/// Creates a new instance of the compute shader.
/// </summary>
/// <param name="hostProgram">Host shader program</param>
/// <param name="shader">Cached shader</param>
public ComputeShader(IProgram hostProgram, CachedShader shader)
{
HostProgram = hostProgram;
Shader = shader;
}
}
}