RyuKen/Ryujinx.Graphics.GAL/Multithreading/Commands/SetMultisampleStateCommand.cs

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetMultisampleStateCommand : IGALCommand, IGALCommand<SetMultisampleStateCommand>
{
public CommandType CommandType => CommandType.SetMultisampleState;
private MultisampleDescriptor _multisample;
public void Set(MultisampleDescriptor multisample)
{
_multisample = multisample;
}
public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetMultisampleState(command._multisample);
}
}
}