RyuKen/Ryujinx.Graphics.Gpu
Xpl0itR 12d49c37d2
Make max anisotropy configurable (#1043)
* Make max anisotropy configurable

* Move opengl command to opengl project

* Add GUI option
2020-03-31 08:38:52 +11:00
..
Engine Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
Image Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Memory Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
Shader Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
State Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
ClassId.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Constants.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
DmaPusher.cs Address PR feedback 2020-01-09 02:13:00 +01:00
GpuContext.cs Keep the GUI alive when closing a game (#888) 2020-01-21 23:23:11 +01:00
GraphicsConfig.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
MacroInterpreter.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
NvGpuFifoMeth.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Ryujinx.Graphics.Gpu.csproj Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00