RyuKen/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs

35 lines
740 B
C#

namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Memory layout parameters, for block linear textures.
/// </summary>
struct MemoryLayout
{
public uint Packed;
public int UnpackGobBlocksInX()
{
return 1 << (int)(Packed & 0xf);
}
public int UnpackGobBlocksInY()
{
return 1 << (int)((Packed >> 4) & 0xf);
}
public int UnpackGobBlocksInZ()
{
return 1 << (int)((Packed >> 8) & 0xf);
}
public bool UnpackIsLinear()
{
return (Packed & 0x1000) != 0;
}
public bool UnpackIsTarget3D()
{
return (Packed & 0x10000) != 0;
}
}
}