forked from Mirror/Ryujinx
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Graphics shader stage state.
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/// </summary>
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struct ShaderState
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{
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public uint Control;
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public uint Offset;
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public uint Unknown0x8;
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public int MaxRegisters;
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public ShaderType Type;
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public uint Unknown0x14;
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public uint Unknown0x18;
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public uint Unknown0x1c;
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public uint Unknown0x20;
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public uint Unknown0x24;
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public uint Unknown0x28;
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public uint Unknown0x2c;
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public uint Unknown0x30;
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public uint Unknown0x34;
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public uint Unknown0x38;
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public uint Unknown0x3c;
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/// <summary>
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/// Unpacks shader enable information.
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/// Must be ignored for vertex shaders, those are always enabled.
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/// </summary>
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/// <returns>True if the stage is enabled, false otherwise</returns>
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public bool UnpackEnable()
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{
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return (Control & 1) != 0;
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}
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}
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}
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