RyuKen/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/ActionCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

21 lines
589 B
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
{
public CommandType CommandType => CommandType.Action;
private TableRef<Action> _action;
public void Set(TableRef<Action> action)
{
_action = action;
}
public static void Run(ref ActionCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._action.Get(threaded)();
}
}
}