RyuKen/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

28 lines
1.1 KiB
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToCommand : IGALCommand, IGALCommand<TextureCopyToCommand>
{
public CommandType CommandType => CommandType.TextureCopyTo;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private int _firstLayer;
private int _firstLevel;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int firstLayer, int firstLevel)
{
_texture = texture;
_destination = destination;
_firstLayer = firstLayer;
_firstLevel = firstLevel;
}
public static void Run(ref TextureCopyToCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
source.Base.CopyTo(command._destination.Get(threaded).Base, command._firstLayer, command._firstLevel);
}
}
}