RyuKen/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureBarrierTiledCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

12 lines
434 B
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TextureBarrierTiledCommand : IGALCommand, IGALCommand<TextureBarrierTiledCommand>
{
public CommandType CommandType => CommandType.TextureBarrierTiled;
public static void Run(ref TextureBarrierTiledCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.TextureBarrierTiled();
}
}
}