mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-20 04:36:33 +00:00
d306115750
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
192 lines
No EOL
4.9 KiB
Markdown
192 lines
No EOL
4.9 KiB
Markdown
## Config File
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`Config.jsonc` should be present in executable folder. The available settings follow:
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- `graphics_shaders_dump_path` *(string)*
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Dump shaders in local directory (e.g. `C:\ShaderDumps`)
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- `logging_enable_debug` *(bool)*
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Enable the Debug Logging.
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- `logging_enable_stub` *(bool)*
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Enable the Trace Logging.
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- `logging_enable_info` *(bool)*
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Enable the Informations Logging.
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- `logging_enable_warn` *(bool)*
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Enable the Warning Logging.
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- `logging_enable_error` *(bool)*
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Enable the Error Logging.
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- `enable_file_log` *(bool)*
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Enable writing the logging inside a Ryujinx.log file.
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- `system_language` *(string)*
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Change System Language, [System Language list](https://gist.github.com/HorrorTroll/b6e4a88d774c3c9b3bdf54d79a7ca43b)
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- `docked_mode` *(bool)*
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Enable or Disable Docked Mode
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- `enable_vsync` *(bool)*
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Enable or Disable Game Vsync
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- `enable_multicore_scheduling` *(bool)*
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Enable or Disable Multi-core scheduling of threads
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- `enable_fs_integrity_checks` *(bool)*
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Enable integrity checks on Switch content files
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- `controller_type` *(string)*
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The primary controller's type.
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Supported Values: `Handheld`, `ProController`, `NpadPair`, `NpadLeft`, `NpadRight`
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- `keyboard_controls` *(object)* :
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- `left_joycon` *(object)* :
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Left JoyCon Keyboard Bindings
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- `stick_up` *(string)*
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- `stick_down` *(string)*
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- `stick_left` *(string)*
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- `stick_right` *(string)*
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- `stick_button` *(string)*
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- `dpad_up` *(string)*
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- `dpad_down` *(string)*
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- `dpad_left` *(string)*
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- `dpad_right` *(string)*
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- `button_minus` *(string)*
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- `button_l` *(string)*
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- `button_zl` *(string)*
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- `right_joycon` *(object)* :
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Right JoyCon Keyboard Bindings
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- `stick_up` *(string)*
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- `stick_down` *(string)*
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- `stick_left` *(string)*
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- `stick_right` *(string)*
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- `stick_button` *(string)*
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- `button_a` *(string)*
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- `button_b` *(string)*
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- `button_x` *(string)*
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- `button_y` *(string)*
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- `button_plus` *(string)*
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- `button_r` *(string)*
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- `button_zr` *(string)*
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- `gamepad_controls` *(object)* :
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- `enabled` *(bool)*
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Whether or not to enable Controller Support.
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- `index` *(int)*
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The index of the Controller Device.
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- `deadzone` *(number)*
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The deadzone of both analog sticks on the Controller.
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- `trigger_threshold` *(number)*
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The value of how pressed down each trigger has to be in order to register a button press
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- `left_joycon` *(object)* :
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Left JoyCon Controller Bindings
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- `stick` *(string)*
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- `stick_button` *(string)*
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- `dpad_up` *(string)*
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- `dpad_down` *(string)*
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- `dpad_left` *(string)*
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- `dpad_right` *(string)*
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- `button_minus` *(string)*
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- `button_l` *(string)*
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- `button_zl` *(string)*
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- `right_joycon` *(object)* :
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Right JoyCon Controller Bindings
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- `stick` *(string)*
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- `stick_button` *(string)*
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- `button_a` *(string)*
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- `button_b` *(string)*
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- `button_x` *(string)*
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- `button_y` *(string)*
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- `button_plus` *(string)*
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- `button_r` *(string)*
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- `button_zr` *(string)*
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### Default Mapping
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#### Controller
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- Left Joycon:
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- Analog Stick = Left Analog Stick
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- DPad Up = DPad Up
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- DPad Down = DPad Down
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- DPad Left = DPad Left
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- DPad Right = DPad Right
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- Minus = Select / Back / Share
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- L = Left Shoulder Button
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- ZL = Left Trigger
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- Right Joycon:
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- Analog Stick = Right Analog Stick
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- A = B / Circle
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- B = A / Cross
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- X = Y / Triangle
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- Y = X / Square
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- Plus = Start / Options
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- R = Right Shoulder Button
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- ZR = Right Trigger
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#### Keyboard
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- Left Joycon:
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- Stick Up = W
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- Stick Down = S
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- Stick Left = A
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- Stick Right = D
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- Stick Button = F
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- DPad Up = Up
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- DPad Down = Down
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- DPad Left = Left
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- DPad Right = Right
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- Minus = -
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- L = E
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- ZL = Q
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- Right Joycon:
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- Stick Up = I
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- Stick Down = K
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- Stick Left = J
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- Stick Right = L
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- Stick Button = H
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- A = Z
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- B = X
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- X = C
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- Y = V
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- Plus = +
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- R = U
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- ZR = O
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### Valid Button Mappings
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- A = The A / Cross Button
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- B = The B / Circle Button
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- X = The X / Square Button
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- Y = The Y / Triangle Button
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- LStick = The Left Analog Stick when Pressed Down
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- RStick = The Right Analog Stick when Pressed Down
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- Start = The Start / Options Button
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- Back = The Select / Back / Share Button
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- RShoulder = The Right Shoulder Button
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- LShoulder = The Left Shoulder Button
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- RTrigger = The Right Trigger
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- LTrigger = The Left Trigger
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- DPadUp = Up on the DPad
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- DPadDown = Down on the DPad
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- DPadLeft = Left on the DPad
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- DpadRight = Right on the DPad
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- Valid Joystick Mappings
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- LJoystick = The Left Analog Stick
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- RJoystick = The Right Analog Stick
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On more obscure / weird controllers this can vary, so if this list doesn't work, trial and error will. |