2019-05-19 04:16:48 +00:00
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#ifndef TAUNT_TOGGLES_H
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#define TAUNT_TOGGLES_H
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2019-05-17 16:24:04 +00:00
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#define NONE 0
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2019-05-01 18:04:54 +00:00
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2019-06-19 18:39:20 +00:00
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/* Up Taunt */
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2019-05-19 22:21:05 +00:00
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bool HITBOX_VIS = 1;
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2019-04-26 03:24:30 +00:00
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2019-06-19 18:39:20 +00:00
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/* Side Taunt
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0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398
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0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
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*/
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2019-04-26 03:24:30 +00:00
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2019-06-19 18:39:20 +00:00
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/* DI */
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int DI_STATE = NONE;
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2019-05-20 23:07:01 +00:00
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#define DI_RANDOM_IN_AWAY 9
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#define NUM_DI_STATES 10
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2019-04-26 03:24:30 +00:00
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2019-06-19 20:54:38 +00:00
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/* Attack Option */
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#define MASH_NAIR 0
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#define MASH_FAIR 1
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#define MASH_BAIR 2
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#define MASH_UPAIR 3
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#define MASH_DAIR 4
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#define MASH_NEUTRAL_B 5
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#define MASH_SIDE_B 6
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#define MASH_UP_B 7
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#define MASH_DOWN_B 8
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int ATTACK_STATE = MASH_NAIR;
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#define NUM_ATTACK_STATES 9
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2019-06-19 18:39:20 +00:00
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/* Ledge Option */
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#define RANDOM_LEDGE 0
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#define NEUTRAL_LEDGE 1
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#define ROLL_LEDGE 2
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#define JUMP_LEDGE 3
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#define ATTACK_LEDGE 4
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int LEDGE_STATE = RANDOM_LEDGE;
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#define NUM_LEDGE_STATES 5
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2019-05-01 18:04:54 +00:00
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// Down Taunt
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2019-05-17 16:24:04 +00:00
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#define MASH_AIRDODGE 1
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2019-05-20 23:07:01 +00:00
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#define MASH_JUMP 2
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2019-06-19 20:54:38 +00:00
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#define MASH_ATTACK 3
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2019-06-19 21:02:27 +00:00
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#define MASH_RANDOM 4
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#define INFINITE_SHIELD 5
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#define HOLD_SHIELD 6
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#define LEDGE_OPTION 7
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2019-04-26 03:24:30 +00:00
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2019-06-19 18:39:20 +00:00
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int TOGGLE_STATE = NONE;
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2019-06-19 21:02:27 +00:00
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#define NUM_TOGGLE_STATES 8
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2019-05-19 04:16:48 +00:00
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2019-05-27 19:33:40 +00:00
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#endif // TAUNT_TOGGLES_H
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