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UltimateTrainingModpack/source/taunt_toggles.h

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#ifndef TAUNT_TOGGLES_H
#define TAUNT_TOGGLES_H
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#define NONE 0
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/* Up Taunt */
bool HITBOX_VIS = 1;
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/* Side Taunt
0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398
0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
*/
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/* DI */
int DI_STATE = NONE;
#define DI_RANDOM_IN_AWAY 9
#define NUM_DI_STATES 10
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/* Attack Option */
#define MASH_NAIR 0
#define MASH_FAIR 1
#define MASH_BAIR 2
#define MASH_UPAIR 3
#define MASH_DAIR 4
#define MASH_NEUTRAL_B 5
#define MASH_SIDE_B 6
#define MASH_UP_B 7
#define MASH_DOWN_B 8
int ATTACK_STATE = MASH_NAIR;
#define NUM_ATTACK_STATES 9
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/* Ledge Option */
#define RANDOM_LEDGE 0
#define NEUTRAL_LEDGE 1
#define ROLL_LEDGE 2
#define JUMP_LEDGE 3
#define ATTACK_LEDGE 4
int LEDGE_STATE = RANDOM_LEDGE;
#define NUM_LEDGE_STATES 5
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// Down Taunt
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#define MASH_AIRDODGE 1
#define MASH_JUMP 2
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#define MASH_ATTACK 3
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#define MASH_RANDOM 4
#define INFINITE_SHIELD 5
#define HOLD_SHIELD 6
#define LEDGE_OPTION 7
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int TOGGLE_STATE = NONE;
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#define NUM_TOGGLE_STATES 8
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#endif // TAUNT_TOGGLES_H