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UltimateTrainingModpack/src/training/attack_angle.rs

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Rust
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use smash::app::{self};
use crate::common::consts::*;
use crate::common::*;
static mut DIRECTION: AttackAngle = AttackAngle::NEUTRAL;
pub fn roll_direction() {
unsafe {
DIRECTION = MENU.attack_angle.get_random();
}
}
pub unsafe fn mod_get_stick_dir(
module_accessor: &mut app::BattleObjectModuleAccessor,
) -> Option<f32> {
if !is_operation_cpu(module_accessor) {
return None;
}
match DIRECTION {
AttackAngle::UP => Some(1.0),
AttackAngle::DOWN => Some(-1.0),
_ => None,
}
}