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UltimateTrainingModpack/src/lib.rs

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#![feature(proc_macro_hygiene)]
#![feature(iter_intersperse)]
#![feature(const_mut_refs)]
#![feature(exclusive_range_pattern)]
#![feature(c_variadic)]
#![feature(pointer_byte_offsets)]
#![allow(
clippy::borrow_interior_mutable_const,
clippy::declare_interior_mutable_const,
clippy::not_unsafe_ptr_arg_deref,
clippy::missing_safety_doc,
clippy::wrong_self_convention,
clippy::option_map_unit_fn,
clippy::transmute_num_to_bytes
)]
use std::fs;
use std::path::PathBuf;
use skyline::nro::{self, NroInfo};
Input Logger (#591) * Initial * Begin to use font glyphs, small refactor * Colored icons in 5 slots * Dedupe, some color changes * Add 10 input log spaces * Add lots, but glitchy fade out needs fixing * Frame Counter fixes * Remove testing bflyt * Use just text for now * Add support for raw inputs, menu option * Fix stick thresholding for the most part? * Small change * Add statuses! * Some fixes * Fix softlock thing, in general fix frame-by-frame + TTL weirdness * Mid-refactor * Use i8 for thresholds; update layout.arc to master's * Merge fixes * More fixes * Formatting * Last fixes for clippy / formatting * Input Display Status Breakdown * More formatting * More fixes * Fix again * Replaced input log bflyt, added input icon bflyt * Fixed sizes of all top level frames * Added Icon part pane * Got icons imported to bflyt * Added icon parts to Icons Pane * Raised size of layout * Commented out handling of icons as text * Added most icons, updated icons to match names * Added plus and minus * Added analog stick panes to layout * Got icons working in game * Fix for lua consts; update print_fighter_info to use consts with names * Update for consts * Fix again * into_iter * from_iter * import trait * Try setting colors * Fixes * deref * Clippy * Try white color * Use same upstream skyline-smash * Try black color with alpha of 0 * Use white for lstick * Added input display menu icon, removed breakdown from input status display * Fix formatting + clippy * Fixed layout, updated icon colours --------- Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
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use training_mod_consts::{extra_bitflag_impls, OnOff, LEGACY_TRAINING_MODPACK_ROOT};
use crate::common::button_config::DEFAULT_OPEN_MENU_CONFIG;
use crate::common::events::events_loop;
use crate::common::*;
use crate::consts::TRAINING_MODPACK_ROOT;
use crate::events::{Event, EVENT_QUEUE};
use crate::logging::*;
use crate::training::ui::notifications::notification;
pub mod common;
mod hazard_manager;
mod hitbox_visualizer;
mod training;
mod logging;
fn nro_main(nro: &NroInfo<'_>) {
if nro.module.isLoaded {
return;
}
if nro.name == "common" {
skyline::install_hooks!(
training::shield::handle_sub_guard_cont,
training::directional_influence::handle_correct_damage_vector_common,
training::tech::handle_change_status,
);
}
}
#[skyline::main(name = "training_modpack")]
pub fn main() {
std::panic::set_hook(Box::new(|info| {
let location = info.location().unwrap();
let msg = match info.payload().downcast_ref::<&'static str>() {
Some(s) => *s,
None => match info.payload().downcast_ref::<String>() {
Some(s) => &s[..],
None => "Box<Any>",
},
};
let err_msg = format!("SSBU Training Modpack has panicked at '{msg}', {location}");
skyline::error::show_error(
69,
"SSBU Training Modpack has panicked! Please open the details and send a screenshot to the developer, then close the game.\n",
err_msg.as_str(),
);
}));
init_logger().unwrap();
info!("Initialized.");
unsafe {
EVENT_QUEUE.push(Event::smash_open());
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notification("Training Modpack".to_string(), "Welcome!".to_string(), 60);
}
hitbox_visualizer::hitbox_visualization();
hazard_manager::hazard_manager();
training::training_mods();
nro::add_hook(nro_main).unwrap();
fs::create_dir_all(TRAINING_MODPACK_ROOT)
.expect("Could not create Training Modpack root folder!");
// Migrate legacy if exists
if fs::metadata(LEGACY_TRAINING_MODPACK_ROOT).is_ok() {
for entry in fs::read_dir(LEGACY_TRAINING_MODPACK_ROOT).unwrap() {
let entry = entry.unwrap();
let src_path = &entry.path();
let dest_path = &PathBuf::from(TRAINING_MODPACK_ROOT).join(entry.file_name());
fs::rename(src_path, dest_path).unwrap_or_else(|e| {
error!("Could not move file from {src_path:#?} to {dest_path:#?} with error {e}")
});
}
fs::remove_dir_all(LEGACY_TRAINING_MODPACK_ROOT).unwrap_or_else(|e| {
error!("Could not delete legacy Training Modpack folder with error {e}")
});
}
menu::load_from_file();
if !is_emulator() {
info!("Performing version check...");
let _updater = std::thread::Builder::new()
.stack_size(0x20000)
.spawn(move || {
release::perform_version_check();
})
.unwrap();
let _result = _updater.join();
} else {
info!("Skipping version check because we are using an emulator");
}
unsafe {
notification("Training Modpack".to_string(), "Welcome!".to_string(), 60);
notification(
"Open Menu".to_string(),
if MENU.menu_open_start_press == OnOff::On {
"Start".to_string()
} else {
DEFAULT_OPEN_MENU_CONFIG.to_string()
},
120,
);
notification(
"Save State".to_string(),
MENU.save_state_save.to_string(),
120,
);
notification(
"Load State".to_string(),
MENU.save_state_load.to_string(),
120,
);
notification(
"Input Record".to_string(),
MENU.input_record.to_string(),
120,
);
notification(
"Input Playback".to_string(),
MENU.input_playback.to_string(),
120,
);
}
std::thread::spawn(events_loop);
}