2019-05-19 04:16:48 +00:00
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#ifndef TAUNT_TOGGLES_H
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#define TAUNT_TOGGLES_H
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2019-05-17 16:24:04 +00:00
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#define NONE 0
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2019-05-01 18:04:54 +00:00
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2019-06-26 20:18:32 +00:00
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// Side Taunt
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2019-04-26 03:24:30 +00:00
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2019-06-26 20:18:32 +00:00
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// DI
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2019-10-30 07:25:25 +00:00
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/*
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0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398
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0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
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*/
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/* DI */
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int DI_STATE = NONE;
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#define DI_RANDOM_IN_AWAY 9
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2019-11-05 02:52:17 +00:00
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const char* di_items[] = { "None", "Away", "Up Away", "Up", "Up In", "In", "Down In", "Down", "Down Away", "Random In/Away"};
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2019-04-26 03:24:30 +00:00
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2019-06-26 20:18:32 +00:00
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// Attack Option
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2019-06-19 20:54:38 +00:00
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#define MASH_NAIR 0
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#define MASH_FAIR 1
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#define MASH_BAIR 2
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#define MASH_UPAIR 3
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#define MASH_DAIR 4
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#define MASH_NEUTRAL_B 5
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#define MASH_SIDE_B 6
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#define MASH_UP_B 7
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#define MASH_DOWN_B 8
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2019-11-19 22:18:28 +00:00
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#define MASH_UP_SMASH 9
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#define MASH_GRAB 10
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const char* attack_items[] = { "Neutral Air", "Forward Air", "Back Air", "Up Air", "Down Air", "Neutral B", "Side B", "Up B", "Down B", "Up Smash", "Grab" };
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2019-06-19 20:54:38 +00:00
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2019-06-26 20:18:32 +00:00
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// Ledge Option
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2019-10-04 05:53:47 +00:00
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#define RANDOM_LEDGE 1
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#define NEUTRAL_LEDGE 2
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#define ROLL_LEDGE 3
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#define JUMP_LEDGE 4
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#define ATTACK_LEDGE 5
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2019-10-30 07:25:25 +00:00
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const char* ledge_items[] = { "None", "Random", "Neutral Getup", "Roll", "Jump", "Attack" };
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2019-06-19 18:39:20 +00:00
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2019-08-09 05:57:39 +00:00
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// Tech Option
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2019-10-04 05:53:47 +00:00
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#define RANDOM_TECH 1
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#define TECH_IN_PLACE 2
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#define TECH_ROLL 3
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2019-10-05 06:56:12 +00:00
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#define TECH_MISS 4
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2019-10-30 07:25:25 +00:00
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const char* tech_items[] = { "None", "Random", "In-Place", "Roll", "Miss Tech" };
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2019-06-26 18:27:34 +00:00
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// Mash States
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2019-05-17 16:24:04 +00:00
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#define MASH_AIRDODGE 1
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2019-05-20 23:07:01 +00:00
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#define MASH_JUMP 2
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2019-11-19 22:18:28 +00:00
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#define MASH_SPOTDODGE 4
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#define MASH_RANDOM 5
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const char* mash_items[] = { "None", "Airdodge", "Jump", "Attack", "Spotdodge", "Random" };
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2019-06-26 18:27:34 +00:00
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// Shield States
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#define SHIELD_INFINITE 1
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#define SHIELD_HOLD 2
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2019-10-26 21:09:18 +00:00
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const char* shield_items[] = { "None", "Infinite", "Hold" };
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2019-10-31 02:08:46 +00:00
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// Defensive States
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#define RANDOM_DEFENSIVE 1
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#define DEFENSIVE_SHIELD 2
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#define DEFENSIVE_SPOTDODGE 3
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#define DEFENSIVE_JAB 4
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const char* defensive_items[] = { "None", "Random", "Flash Shield", "Spotdodge", "Jab" };
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2019-10-26 21:09:18 +00:00
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struct TrainingModpackMenu {
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bool HITBOX_VIS = 1;
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int DI_STATE = NONE;
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int ATTACK_STATE = MASH_NAIR;
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int LEDGE_STATE = RANDOM_LEDGE;
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int TECH_STATE = RANDOM_TECH;
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int MASH_STATE = NONE;
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int SHIELD_STATE = NONE;
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2019-10-31 02:08:46 +00:00
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int DEFENSIVE_STATE = RANDOM_DEFENSIVE;
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2019-10-26 21:09:18 +00:00
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char print_buffer[256];
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u64 print_buffer_len = 0;
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} menu;
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2019-06-26 18:27:34 +00:00
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2019-05-27 19:33:40 +00:00
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#endif // TAUNT_TOGGLES_H
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