1
0
Fork 0
mirror of https://github.com/jugeeya/UltimateTrainingModpack.git synced 2025-02-01 06:57:25 +00:00
UltimateTrainingModpack/source/training_mods.hpp

99 lines
3.7 KiB
C++
Raw Normal View History

2019-05-19 04:16:48 +00:00
#include "l2c.hpp"
#include "saltysd_helper.hpp"
#include "l2c_imports.hpp"
#include "acmd_imports.hpp"
#include "taunt_toggles.h"
#include "raygun_printer.hpp"
using namespace lib;
using namespace app::lua_bind;
using namespace app::sv_animcmd;
u64 fighter_manager_addr;
u64 WorkModule_enable_transition_term_group_replace(u64 module_accessor, u64 transition_group);
float WorkModule_get_float_replace(u64 module_accessor, int var);
void MotionModule_change_motion_replace(u64 module_accessor, u64 hash,
float start_frame,
float frame_speed_mult, bool unk1,
float unk2, bool unk3, bool unk4);
void training_mods_main() {
fighter_manager_addr = SaltySDCore_FindSymbol("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E");
SaltySD_function_replace_sym(
"_ZN3app8lua_bind45WorkModule__enable_transition_term_group_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&WorkModule_enable_transition_term_group_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind26WorkModule__get_float_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&WorkModule_get_float_replace);
}
bool is_operation_cpu(u64 module_accessor) {
int entry_id = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID);
u64 fighter_information = FighterManager::get_fighter_information(
LOAD64(fighter_manager_addr), entry_id);
return FighterInformation::is_operation_cpu(fighter_information);
}
2019-05-19 21:46:19 +00:00
// Force airdodge
2019-05-19 04:16:48 +00:00
u64 WorkModule_enable_transition_term_group_replace(u64 module_accessor,
u64 transition_group) {
if (TOGGLE_STATE == MASH_AIRDODGE && is_training_mode()) {
// 0x1F00000D for airdodge
if (transition_group == 0x1F00000D) {
if (is_operation_cpu(module_accessor)) {
int status_kind = StatusModule::status_kind(module_accessor);
// Damage -> DamageFall
if (status_kind >= 0x48 && status_kind <= 0x50) {
StatusModule::change_status_request_from_script(module_accessor, 0x22, 1);
}
}
}
}
// call original WorkModule::enable_transition_term_group_impl
u64 work_module = LOAD64(module_accessor + 0x50);
u64 enable_transition_term_group_impl = LOAD64(work_module) + 0x140LL;
u64 (*work_module_enable_transition_term_group_impl)(u64, u64) =
(u64(*)(u64, u64))(LOAD64(enable_transition_term_group_impl));
return work_module_enable_transition_term_group_impl(work_module,
transition_group);
}
2019-05-19 21:46:19 +00:00
// Force DI
2019-05-19 04:16:48 +00:00
float WorkModule_get_float_replace(u64 module_accessor, int var) {
2019-05-19 21:46:19 +00:00
if (is_training_mode() && DI_STATE != NONE) {
2019-05-19 04:16:48 +00:00
if (is_operation_cpu(module_accessor)) {
int status_kind = StatusModule::status_kind(module_accessor);
// Damage -> DamageFall
if (status_kind >= 0x48 && status_kind <= 0x50) {
2019-05-19 21:46:19 +00:00
float angle = (DI_STATE - 1) * M_PI / 4.0;
// If facing left, reverse angle
if (PostureModule::lr(module_accessor) != -1.0)
angle -= M_PI;
2019-05-19 04:16:48 +00:00
if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X)
return cos(angle);
if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y)
return sin(angle);
}
}
}
// call original WorkModule::get_float_impl
u64 work_module = LOAD64(module_accessor + 0x50);
u64 get_float_impl = LOAD64(work_module) + 0x58LL;
float (*work_module_get_float_impl)(u64, int) =
(float (*)(u64, int))(LOAD64(get_float_impl));
return work_module_get_float_impl(work_module, var);
}