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ensure falling for fastfall toggle
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parent
8b91b452e5
commit
2dc8b1b5b9
4 changed files with 5 additions and 5 deletions
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@ -61,7 +61,7 @@ pub unsafe fn get_command_flag_cat(
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return;
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}
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if category != 0 {
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if category != FIGHTER_PAD_COMMAND_CATEGORY1 {
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return;
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}
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@ -22,7 +22,7 @@ pub unsafe fn get_command_flag_cat(
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}
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// Once per frame
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if category != 0 {
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if category != FIGHTER_PAD_COMMAND_CATEGORY1 {
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return;
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}
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@ -73,7 +73,7 @@ pub fn is_falling(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool
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unsafe {
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let y_speed =
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KineticModule::get_sum_speed_y(module_accessor, *FIGHTER_KINETIC_ENERGY_ID_GRAVITY);
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y_speed < 0.0
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y_speed < 0.0 && StatusModule::status_kind(module_accessor) == FIGHTER_STATUS_KIND_FALL
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}
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}
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@ -82,7 +82,7 @@ pub unsafe fn get_command_flag_cat(
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}
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// Only do once per frame
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if category != 0 {
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if category != FIGHTER_PAD_COMMAND_CATEGORY1 {
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return;
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}
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@ -65,7 +65,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor,
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return;
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}
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if category != 0 {
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if category != FIGHTER_PAD_COMMAND_CATEGORY1 {
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return;
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}
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