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Change default button config for save states: load/save to Shield, slots to Grab (#510)

* initial

* Change references to grab/shield

* Update README.md
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jugeeya 2023-03-22 14:22:27 -07:00 committed by GitHub
parent 66477b346a
commit 330976f490
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5 changed files with 19 additions and 15 deletions

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@ -163,7 +163,7 @@ The timing of the CPU option can be influenced by the following settings:
#### Save States #### Save States
At any time in Training Mode, you can press `Grab + Down Taunt` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Grab + Up Taunt`. With the mirroring setting, loading the save state will flip the positions, allowing you to practice your skills facing both directions. Use this instead of the built-in training mode reset! At any time in Training Mode, you can press `Shield + Down Taunt` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Shield + Up Taunt`. With the mirroring setting, loading the save state will flip the positions, allowing you to practice your skills facing both directions. Use this instead of the built-in training mode reset!
You can switch Save State slots by using `Grab + Left Taunt` to switch to a previous slot and `Grab + Right Taunt` to switch to the next. There are 5 slots you can save, and they are persisted between loads of the game! You can switch Save State slots by using `Grab + Left Taunt` to switch to a previous slot and `Grab + Right Taunt` to switch to the next. There are 5 slots you can save, and they are persisted between loads of the game!
@ -332,6 +332,10 @@ Exact same process as above, but the filepaths are in Ryujinx's mod paths.
└── libtraining_modpack.nro └── libtraining_modpack.nro
``` ```
## Button Configuration
To remap the buttons used for different actions in the modpack such as opening the menu, please open and edit the file `sd:/ultimate/TrainingModpack/training_modpack.toml`.
## Beta Installation ## Beta Installation
To install a beta version of the modpack, follow the same procedure using the [latest beta release](https://github.com/jugeeya/UltimateTrainingModpack/tree/beta) on Github. Beta releases may have additional features and bugfixes, but are subject to change. To install a beta version of the modpack, follow the same procedure using the [latest beta release](https://github.com/jugeeya/UltimateTrainingModpack/tree/beta) on Github. Beta releases may have additional features and bugfixes, but are subject to change.

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@ -111,19 +111,19 @@ fn save_all_btn_config_from_defaults() {
press: vec!["UPTAUNT".to_string()], press: vec!["UPTAUNT".to_string()],
}, },
save_state: BtnList { save_state: BtnList {
hold: vec!["GRAB".to_string()], hold: vec!["SHIELD".to_string()],
press: vec!["DOWNTAUNT".to_string()], press: vec!["DOWNTAUNT".to_string()],
}, },
load_state: BtnList { load_state: BtnList {
hold: vec!["GRAB".to_string()], hold: vec!["SHIELD".to_string()],
press: vec!["UPTAUNT".to_string()], press: vec!["UPTAUNT".to_string()],
}, },
previous_save_state_slot: BtnList { previous_save_state_slot: BtnList {
hold: vec!["SHIELD".to_string()], hold: vec!["GRAB".to_string()],
press: vec!["LEFTTAUNT".to_string()], press: vec!["LEFTTAUNT".to_string()],
}, },
next_save_state_slot: BtnList { next_save_state_slot: BtnList {
hold: vec!["SHIELD".to_string()], hold: vec!["GRAB".to_string()],
press: vec!["RIGHTTAUNT".to_string()], press: vec!["RIGHTTAUNT".to_string()],
}, },
}, },
@ -262,18 +262,18 @@ hold=["SPECIAL",]
press=["UPTAUNT",] press=["UPTAUNT",]
[button_config.save_state] [button_config.save_state]
hold=["GRAB",] hold=["SHIELD",]
press=["DOWNTAUNT",] press=["DOWNTAUNT",]
[button_config.load_state] [button_config.load_state]
hold=["GRAB",] hold=["SHIELD",]
press=["UPTAUNT",] press=["UPTAUNT",]
[button_config.previous_save_state_slot] [button_config.previous_save_state_slot]
hold=["SHIELD",] hold=["GRAB",]
press=["LEFTTAUNT",] press=["LEFTTAUNT",]
[button_config.next_save_state_slot] [button_config.next_save_state_slot]
hold=["SHIELD",] hold=["GRAB",]
press=["RIGHTTAUNT",] press=["RIGHTTAUNT",]
"#; "#;

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@ -82,10 +82,10 @@ pub fn main() {
); );
notification( notification(
"Save State".to_string(), "Save State".to_string(),
"Grab + Downtaunt".to_string(), "Shield + Downtaunt".to_string(),
120, 120,
); );
notification("Load State".to_string(), "Grab + Uptaunt".to_string(), 120); notification("Load State".to_string(), "Shield + Uptaunt".to_string(), 120);
} }
hitbox_visualizer::hitbox_visualization(); hitbox_visualizer::hitbox_visualization();

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@ -392,7 +392,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
return; return;
} }
// Grab + Dpad up: reset state // Reset state
let autoload_reset = MENU.save_state_autoload == OnOff::On let autoload_reset = MENU.save_state_autoload == OnOff::On
&& save_state.state == NoAction && save_state.state == NoAction
&& is_dead(module_accessor); && is_dead(module_accessor);
@ -605,7 +605,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
} }
} }
// Grab + Dpad down: Save state // Save state
if button_config::combo_passes_exclusive(module_accessor, button_config::ButtonCombo::SaveState) if button_config::combo_passes_exclusive(module_accessor, button_config::ButtonCombo::SaveState)
{ {
// Don't begin saving state if Nana's delayed input is captured // Don't begin saving state if Nana's delayed input is captured

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@ -525,7 +525,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
save_state_tab.add_submenu_with_toggles::<OnOff>( save_state_tab.add_submenu_with_toggles::<OnOff>(
"Enable Save States", "Enable Save States",
"save_state_enable", "save_state_enable",
"Save States: Enable save states! Save a state with Grab+Down Taunt, load it with Grab+Up Taunt.", "Save States: Enable save states! Save a state with Shield+Down Taunt, load it with Shield+Up Taunt.",
true, true,
&(menu.save_state_enable as u32), &(menu.save_state_enable as u32),
); );
@ -535,7 +535,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
"save_state_slot_enable", "save_state_slot_enable",
"Save State Slots: Enable save state slots. Switch to a different slot with Shield+Left or Right Taunt.", "Save State Slots: Enable save state slots. Switch to a different slot with Grab+Left or Right Taunt.",
true, true,