mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-27 20:34:03 +00:00
Fixes to hold + consistency
This commit is contained in:
parent
a76808c838
commit
96c10caa6b
4 changed files with 111 additions and 64 deletions
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@ -1,7 +1,10 @@
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use crate::common::menu::P1_CONTROLLER_STATE;
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use std::collections::HashMap;
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use crate::common::*;
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use crate::input::{ControllerStyle::*, *};
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use lazy_static::lazy_static;
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use parking_lot::Mutex;
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use strum::IntoEnumIterator;
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use strum_macros::EnumIter;
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@ -43,7 +46,7 @@ pub fn button_mapping(
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}
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}
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#[derive(Debug, EnumIter, PartialEq)]
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#[derive(Debug, EnumIter, PartialEq, Eq, Hash, Copy, Clone)]
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pub enum ButtonCombo {
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OpenMenu,
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SaveState,
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@ -62,27 +65,32 @@ unsafe fn get_combo_keys(combo: ButtonCombo) -> ButtonConfig {
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}
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}
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fn combo_passes(combo: ButtonCombo) -> bool {
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lazy_static! {
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static ref BUTTON_COMBO_REQUESTS: Mutex<HashMap<ButtonCombo, bool>> =
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Mutex::new(HashMap::from([
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(ButtonCombo::OpenMenu, false),
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(ButtonCombo::SaveState, false),
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(ButtonCombo::LoadState, false),
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(ButtonCombo::InputRecord, false),
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(ButtonCombo::InputPlayback, false),
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]));
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}
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fn combo_passes(p1_controller: Controller, combo: ButtonCombo) -> bool {
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unsafe {
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let combo_keys = get_combo_keys(combo).to_vec();
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let p1_controller_state = *P1_CONTROLLER_STATE.data_ptr();
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let mut this_combo_passes = false;
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for hold_button in &combo_keys[..] {
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if button_mapping(
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*hold_button,
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p1_controller_state.style,
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p1_controller_state.current_buttons,
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p1_controller.style,
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p1_controller.current_buttons,
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) && combo_keys
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.iter()
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.filter(|press_button| **press_button != *hold_button)
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.all(|press_button| {
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button_mapping(
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*press_button,
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p1_controller_state.style,
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p1_controller_state.just_down,
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)
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button_mapping(*press_button, p1_controller.style, p1_controller.just_down)
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})
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{
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this_combo_passes = true;
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@ -93,9 +101,39 @@ fn combo_passes(combo: ButtonCombo) -> bool {
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}
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}
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pub fn combo_passes_exclusive(combo: ButtonCombo) -> bool {
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pub fn _combo_passes_exclusive(p1_controller: Controller, combo: ButtonCombo) -> bool {
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let other_combo_passes = ButtonCombo::iter()
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.filter(|other_combo| *other_combo != combo)
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.any(combo_passes);
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combo_passes(combo) && !other_combo_passes
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.any(|other_combo| combo_passes(p1_controller, other_combo));
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combo_passes(p1_controller, combo) && !other_combo_passes
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}
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pub fn combo_passes_exclusive(combo: ButtonCombo) -> bool {
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unsafe {
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let button_combo_requests = &mut *BUTTON_COMBO_REQUESTS.data_ptr();
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let passes = button_combo_requests.get_mut(&combo);
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let mut did_pass = false;
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if let Some(passes) = passes {
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if *passes {
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did_pass = true;
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}
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*passes = false;
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}
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did_pass
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}
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}
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pub fn handle_final_input_mapping(player_idx: i32, controller_struct: &SomeControllerStruct) {
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if player_idx == 0 {
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let p1_controller = *controller_struct.controller;
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let button_combo_requests = &mut *BUTTON_COMBO_REQUESTS.lock();
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button_combo_requests
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.iter_mut()
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.for_each(|(combo, is_request)| {
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if !*is_request {
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*is_request = _combo_passes_exclusive(p1_controller, *combo);
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}
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})
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}
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}
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@ -78,18 +78,6 @@ pub fn spawn_menu() {
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}
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}
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lazy_static! {
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pub static ref QUICK_MENU_APP: Mutex<training_mod_tui::App<'static>> = Mutex::new(
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training_mod_tui::App::new(unsafe { ui_menu(MENU) }, unsafe {
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(
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ui_menu(DEFAULTS_MENU),
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serde_json::to_string(&DEFAULTS_MENU).unwrap(),
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)
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})
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);
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pub static ref P1_CONTROLLER_STATE: Mutex<Controller> = Mutex::new(Controller::default());
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}
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#[derive(Eq, PartialEq, Hash, Copy, Clone)]
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enum DirectionButton {
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DpadLeft,
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@ -106,6 +94,36 @@ enum DirectionButton {
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RUp,
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}
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lazy_static! {
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pub static ref QUICK_MENU_APP: Mutex<training_mod_tui::App<'static>> = Mutex::new(
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training_mod_tui::App::new(unsafe { ui_menu(MENU) }, unsafe {
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(
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ui_menu(DEFAULTS_MENU),
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serde_json::to_string(&DEFAULTS_MENU).unwrap(),
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)
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})
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);
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pub static ref P1_CONTROLLER_STYLE: Mutex<ControllerStyle> =
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Mutex::new(ControllerStyle::default());
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static ref DIRECTION_HOLD_FRAMES: Mutex<HashMap<DirectionButton, u32>> = {
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use DirectionButton::*;
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Mutex::new(HashMap::from([
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(DpadLeft, 0),
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(LLeft, 0),
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(RLeft, 0),
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(DpadDown, 0),
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(LDown, 0),
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(RDown, 0),
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(DpadRight, 0),
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(LRight, 0),
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(RRight, 0),
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(DpadUp, 0),
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(LUp, 0),
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(RUp, 0),
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]))
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};
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}
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pub fn handle_final_input_mapping(
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player_idx: i32,
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controller_struct: &SomeControllerStruct,
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@ -113,7 +131,8 @@ pub fn handle_final_input_mapping(
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) {
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unsafe {
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if player_idx == 0 {
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*P1_CONTROLLER_STATE.lock() = *controller_struct.controller;
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let p1_controller = *controller_struct.controller;
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*P1_CONTROLLER_STYLE.lock() = p1_controller.style;
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if QUICK_MENU_ACTIVE {
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// If we're here, remove all other presses
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*out = MappedInputs::empty();
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@ -122,12 +141,7 @@ pub fn handle_final_input_mapping(
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const DIRECTION_HOLD_REPEAT_FRAMES: u32 = 20;
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use DirectionButton::*;
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let directions = [
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DpadLeft, LLeft, RLeft, DpadDown, LDown, RDown, DpadRight, LRight, RRight,
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DpadUp, LUp, RUp,
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];
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let mut direction_hold_frames: HashMap<DirectionButton, u32> =
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directions.iter().map(|config| (*config, 0)).collect();
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let direction_hold_frames = &mut *DIRECTION_HOLD_FRAMES.lock();
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// Check for all controllers unplugged
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let mut potential_controller_ids = (0..8).collect::<Vec<u32>>();
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@ -140,41 +154,30 @@ pub fn handle_final_input_mapping(
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return;
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}
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let p1_controller_state = *P1_CONTROLLER_STATE.data_ptr();
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let style = p1_controller_state.style;
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let button_presses = p1_controller_state.just_down;
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let style = p1_controller.style;
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let button_presses = p1_controller.just_down;
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let button_current_held = p1_controller_state.current_buttons;
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let button_released = p1_controller_state.just_release;
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let button_current_held = p1_controller.current_buttons;
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direction_hold_frames
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.iter_mut()
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.for_each(|(direction, frames)| {
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let (still_held, released) = match direction {
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DpadLeft => {
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(button_current_held.dpad_left(), button_released.dpad_left())
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}
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LLeft => (button_current_held.l_left(), button_released.l_left()),
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RLeft => (button_current_held.r_left(), button_released.r_left()),
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DpadDown => {
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(button_current_held.dpad_down(), button_released.dpad_down())
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}
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LDown => (button_current_held.l_down(), button_released.l_down()),
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RDown => (button_current_held.r_down(), button_released.r_down()),
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DpadRight => (
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button_current_held.dpad_right(),
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button_released.dpad_right(),
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),
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LRight => (button_current_held.l_right(), button_released.l_right()),
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RRight => (button_current_held.r_right(), button_released.r_right()),
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DpadUp => (button_current_held.dpad_up(), button_released.dpad_up()),
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LUp => (button_current_held.l_up(), button_released.l_up()),
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RUp => (button_current_held.r_up(), button_released.r_up()),
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let still_held = match direction {
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DpadLeft => button_current_held.dpad_left(),
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LLeft => button_current_held.l_left(),
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RLeft => button_current_held.r_left(),
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DpadDown => button_current_held.dpad_down(),
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LDown => button_current_held.l_down(),
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RDown => button_current_held.r_down(),
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DpadRight => button_current_held.dpad_right(),
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LRight => button_current_held.l_right(),
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RRight => button_current_held.r_right(),
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DpadUp => button_current_held.dpad_up(),
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LUp => button_current_held.l_up(),
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RUp => button_current_held.r_up(),
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};
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if still_held {
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*frames += 1;
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}
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if released {
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} else {
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*frames = 0;
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}
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});
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@ -227,6 +230,7 @@ pub fn handle_final_input_mapping(
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|| button_presses.r_left()
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|| [DpadLeft, LLeft, RLeft].iter().any(hold_condition))
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.then(|| {
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received_input = true;
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app.on_left();
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});
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(button_presses.dpad_right()
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@ -234,6 +238,7 @@ pub fn handle_final_input_mapping(
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|| button_presses.r_right()
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|| [DpadRight, LRight, RRight].iter().any(hold_condition))
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.then(|| {
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received_input = true;
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app.on_right();
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});
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(button_presses.dpad_up()
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@ -241,6 +246,7 @@ pub fn handle_final_input_mapping(
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|| button_presses.r_up()
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|| [DpadUp, LUp, RUp].iter().any(hold_condition))
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.then(|| {
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received_input = true;
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app.on_up();
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});
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(button_presses.dpad_down()
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@ -248,10 +254,12 @@ pub fn handle_final_input_mapping(
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|| button_presses.r_down()
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|| [DpadDown, LDown, RDown].iter().any(hold_condition))
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.then(|| {
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received_input = true;
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app.on_down();
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});
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if received_input {
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direction_hold_frames.iter_mut().for_each(|(_, f)| *f = 0);
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set_menu_from_json(&app.get_menu_selections());
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}
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}
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@ -1,3 +1,4 @@
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use crate::common::button_config;
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use crate::common::{
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consts::BuffOption, consts::FighterId, consts::MENU, dev_config, get_module_accessor,
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is_training_mode, menu, FIGHTER_MANAGER_ADDR, ITEM_MANAGER_ADDR, STAGE_MANAGER_ADDR,
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@ -628,6 +629,7 @@ unsafe fn handle_final_input_mapping(
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if !is_training_mode() {
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return;
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}
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button_config::handle_final_input_mapping(player_idx, controller_struct);
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menu::handle_final_input_mapping(player_idx, controller_struct, out);
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dev_config::handle_final_input_mapping(player_idx, controller_struct);
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input_delay::handle_final_input_mapping(player_idx, out);
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@ -405,8 +405,7 @@ pub unsafe fn draw(root_pane: &Pane) {
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};
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let tab_titles = [prev_tab, tab_selected, next_tab].map(|idx| app_tabs[idx]);
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let is_gcc =
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(*common::menu::P1_CONTROLLER_STATE.data_ptr()).style == ControllerStyle::GCController;
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let is_gcc = (*common::menu::P1_CONTROLLER_STYLE.data_ptr()) == ControllerStyle::GCController;
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let button_mapping = if is_gcc {
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GCC_BUTTON_MAPPING.clone()
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} else {
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