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Fixed some errors.
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2 changed files with 2 additions and 1 deletions
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@ -48,6 +48,7 @@ const char* tech_items[] = { "None", "Random", "In-Place", "Roll", "Miss Tech" }
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// Mash States
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// Mash States
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#define MASH_AIRDODGE 1
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#define MASH_AIRDODGE 1
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#define MASH_JUMP 2
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#define MASH_JUMP 2
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#define MASH_ATTACK 3
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#define MASH_SPOTDODGE 4
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#define MASH_SPOTDODGE 4
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#define MASH_RANDOM 5
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#define MASH_RANDOM 5
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const char* mash_items[] = { "None", "Airdodge", "Jump", "Attack", "Spotdodge", "Random" };
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const char* mash_items[] = { "None", "Airdodge", "Jump", "Attack", "Spotdodge", "Random" };
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@ -36,7 +36,7 @@ bool is_in_shieldstun(u64 module_accessor) {
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// If we are taking shield damage or we are droping shield from taking shield damage we are in hitstun
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// If we are taking shield damage or we are droping shield from taking shield damage we are in hitstun
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if(status_kind == FIGHTER_STATUS_KIND_GUARD_DAMAGE || (prev_status == FIGHTER_STATUS_KIND_GUARD_DAMAGE && status_kind == FIGHTER_STATUS_KIND_GUARD_OFF))
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if(status_kind == FIGHTER_STATUS_KIND_GUARD_DAMAGE || (prev_status == FIGHTER_STATUS_KIND_GUARD_DAMAGE && status_kind == FIGHTER_STATUS_KIND_GUARD_OFF))
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{
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{
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return true
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return true;
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}
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}
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return false;
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return false;
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