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Add Fast Fall Frame Delay + OOS Reaction Frame Delay (#105)

* Fix Full Hop Rising Aerials

* Add Fast Fall Delay

* Fix Frame Counter Reset

Fixed not resetting if landing before being able to fastfall

* Update Frame Counter

Moved delay logic to frame counter module

Update unsafe blocks

* Add OOS Reaction Time
This commit is contained in:
sidschingis 2020-06-30 01:00:01 +02:00 committed by GitHub
parent a12ae53140
commit e665509042
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 86 additions and 18 deletions

@ -1 +1 @@
Subproject commit 3e021a300d05516600fbee9c11eefa539ecfcdea
Subproject commit 99b5ab29e4a2eda39a8f71e10a084418121f0019

View file

@ -279,9 +279,11 @@ pub struct TrainingModpackMenu {
pub mash_state: Mash,
pub shield_state: Shield,
pub defensive_state: Defensive,
pub oos_offset: i32,
pub oos_offset: u32,
pub reaction_time: u32,
pub mash_in_neutral: OnOff,
pub fast_fall: OnOff,
pub fast_fall_delay: u32,
pub falling_aerials: OnOff,
pub full_hop: OnOff,
}

View file

@ -15,8 +15,10 @@ pub static mut MENU_STRUCT: consts::TrainingModpackMenu = consts::TrainingModpac
shield_state: Shield::None,
defensive_state: Defensive::Random,
oos_offset: 0,
reaction_time: 0,
mash_in_neutral: OnOff::Off,
fast_fall: OnOff::Off,
fast_fall_delay: 0,
falling_aerials: OnOff::Off,
full_hop: OnOff::Off,
};
@ -77,7 +79,7 @@ pub unsafe fn is_in_hitstun(module_accessor: &mut app::BattleObjectModuleAccesso
}
pub fn is_shielding(module_accessor: *mut app::BattleObjectModuleAccessor) -> bool {
unsafe{
unsafe {
let status_kind = StatusModule::status_kind(module_accessor) as i32;
(*FIGHTER_STATUS_KIND_GUARD_ON..=*FIGHTER_STATUS_KIND_GUARD_DAMAGE).contains(&status_kind)
}

View file

@ -1,9 +1,18 @@
use crate::common::consts::OnOff;
use crate::common::*;
use crate::training::frame_counter;
use smash::app::{self, lua_bind::*};
use smash::lib::lua_const::*;
use smash::phx::{Hash40, Vector3f};
static mut FRAME_COUNTER: usize = 0;
pub fn init() {
unsafe {
FRAME_COUNTER = frame_counter::register_counter();
}
}
pub unsafe fn get_command_flag_cat(
module_accessor: &mut app::BattleObjectModuleAccessor,
category: i32,
@ -31,6 +40,7 @@ pub unsafe fn get_command_flag_cat(
// Need to be falling
if !is_falling(module_accessor) {
frame_counter::full_reset(FRAME_COUNTER);
return;
}
@ -44,6 +54,11 @@ pub unsafe fn get_command_flag_cat(
return;
}
// Check delay
if frame_counter::should_delay(MENU.fast_fall_delay,FRAME_COUNTER) {
return;
}
// Set Fast Fall Flag
WorkModule::set_flag(
module_accessor,
@ -54,7 +69,7 @@ pub unsafe fn get_command_flag_cat(
add_spark_effect(module_accessor);
}
pub fn is_falling(module_accessor: &mut app::BattleObjectModuleAccessor)->bool {
pub fn is_falling(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
unsafe {
let y_speed =
KineticModule::get_sum_speed_y(module_accessor, *FIGHTER_KINETIC_ENERGY_ID_GRAVITY);

View file

@ -4,29 +4,64 @@ use crate::training::*;
static mut SHOULD_COUNT: Vec<bool> = vec![];
static mut COUNTERS: Vec<u32> = vec![];
pub unsafe fn register_counter() -> usize {
let index = COUNTERS.len();
pub fn register_counter() -> usize {
unsafe {
let index = COUNTERS.len();
COUNTERS.push(0);
SHOULD_COUNT.push(false);
COUNTERS.push(0);
SHOULD_COUNT.push(false);
index
index
}
}
pub unsafe fn start_counting(index: usize) {
SHOULD_COUNT[index] = true;
pub fn start_counting(index: usize) {
unsafe {
SHOULD_COUNT[index] = true;
}
}
pub unsafe fn stop_counting(index: usize) {
SHOULD_COUNT[index] = false;
pub fn stop_counting(index: usize) {
unsafe {
SHOULD_COUNT[index] = false;
}
}
pub unsafe fn reset_frame_count(index: usize) {
COUNTERS[index] = 0;
pub fn reset_frame_count(index: usize) {
unsafe {
COUNTERS[index] = 0;
}
}
pub unsafe fn get_frame_count(index: usize) -> u32 {
COUNTERS[index]
pub fn full_reset(index: usize) {
frame_counter::reset_frame_count(index);
frame_counter::stop_counting(index);
}
/**
* Returns true until a certain number of frames have passed
*/
pub fn should_delay(delay: u32, index: usize) -> bool {
if delay == 0 {
return false;
}
let current_frame = frame_counter::get_frame_count(index);
if current_frame == 0 {
frame_counter::start_counting(index);
}
if current_frame >= delay {
full_reset(index);
return false;
}
return true;
}
pub fn get_frame_count(index: usize) -> u32 {
unsafe { COUNTERS[index] }
}
pub unsafe fn tick() {

View file

@ -270,6 +270,12 @@ unsafe fn get_aerial_flag(
return 0;
}
// Delay attack until we are airborne to get a full hop
if MENU.full_hop == OnOff::On {
buffer_action(Mash::Attack);
return flag;
}
transition_flag = 0;
} else {
transition_flag = *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_ATTACK_AIR;

View file

@ -225,6 +225,7 @@ pub fn training_mods() {
combo::init();
shield::init();
fast_fall::init();
// // Input recorder
// SaltySD_function_replace_sym(

View file

@ -11,11 +11,12 @@ use smash::lib::L2CValue;
use smash::lua2cpp::L2CFighterCommon;
// How many hits to hold shield until picking an Out Of Shield option
static mut MULTI_HIT_OFFSET: i32 = unsafe { MENU.oos_offset };
static mut MULTI_HIT_OFFSET: u32 = unsafe { MENU.oos_offset };
// Used to only decrease once per shieldstun change
static mut WAS_IN_SHIELDSTUN: bool = false;
static mut FRAME_COUNTER_INDEX: usize = 0;
static mut REACTION_INDEX: usize = 0;
// For how many frames should the shield hold be overwritten
static mut SHIELD_SUSPEND_FRAMES: u32 = 0;
@ -23,6 +24,7 @@ static mut SHIELD_SUSPEND_FRAMES: u32 = 0;
pub fn init() {
unsafe {
FRAME_COUNTER_INDEX = frame_counter::register_counter();
REACTION_INDEX = frame_counter::register_counter();
}
}
@ -188,6 +190,11 @@ unsafe fn mod_handle_sub_guard_cont(fighter: &mut L2CFighterCommon) {
}
if !is_shielding(module_accessor) {
frame_counter::full_reset(REACTION_INDEX);
return;
}
if frame_counter::should_delay(MENU.reaction_time, REACTION_INDEX){
return;
}