* Initial
* Clippy + Format
* Update save_states.rs
* selected vs random
* fix
* Formats
* Format
* Format
* Updated copy, 2 randomize_slots, 2 save_slot_state
* Update to 5.1, fix random logic
---------
Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
* General refactor, add basis for quick menu
* Small refactor, fix ordering of submenu options
* Toggles, sliders
* Tons of progress...
* Correct dmg updater, remove old quick menu backend
* Fix damage percentage display
* Small QoL
* Format Rust code using rustfmt
* More edits. Use Quit Training button as Modpack Menu header
* Finish merge
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* continued testing
* Scuffed Acceleratle Implementation
* Cleanup and Groundwork, Only Accel
* Wii Fit complete, Joker, Hero and Cloud WIP.
* Preparing for multiple spells
* Implemented Multi Buffing
* Cloud Hook, Hero Improvements
* Nearly complete, still messing around with KO Punch
* Works for both fighters now
* Add buff icon
* Wii Fit sound cut, Sepiroth darken fixed
* Cleanup
* Fix Hero Screen Shake
* Clean up buff a bit more
* slight clean up
* Update README.md
Add Buff Options info/file
* Initial Creation
* Initial attempt, no pummeling or actual throw directions implemented
* All throw directions + Throw Delay working
* Medium Delay
* Cleanup and warning fixing
* Menu grammar fix
* Menu Images
* Image Fix and Language Fix
* Renormalize line endings
* Fixed into_string() vs. as_str()
* Update README
* Update Version
* Update to 3.2.0
* Update Cargo.toml
Corrected version number
* Allow saving current menu as new defaults
* Save menu defaults in the HTML file. Write html when saving
* Add effect when saving defaults
* Adjust effect size
* Use URL param to save defaults instead of ingame chord
* Update the menu to include checkbox for saving defaults
* Fix menu styling
* Update README
Co-authored-by: asimon-1 <asimon1@protonmail.com>
* Update Hold Shield Mode
Shield decay is paused until hit for the first time to simulate a frame perfect shield hold
* Update Readme
* Remove Debugging Code