1
0
Fork 0
mirror of https://github.com/jugeeya/UltimateTrainingModpack.git synced 2025-03-28 01:02:43 +00:00
Commit graph

17 commits

Author SHA1 Message Date
asimon-1
bf94573193
Increase Resilience to Game Updates by Dynamically Finding Offsets (#661)
* Search for offsets instead of using static offsets

* Collect the rest of the offsets, still need to convert into needle searches

* Finish writing offset search code

* Run rustfmt

* Fix build error

* Fix clippy warnings

* Add additional bytes and use symbols to prevent false-positives

* Replace additional offsets with symbols

* Change add_damage from symbol back to offset
2024-01-10 14:58:27 -08:00
asimon-1
65f87df1e0
Weighted Probability Menu Selections + TUI Backend Redesign (#655)
* Add replacement training_mod_tui crate

* Begin work on converting over to byteflags

* Allow StatefulTable.iter_mut()

* Additional merge work

* Fixing more compile errors from the merge

* Replace training_mod_tui with training_mod_tui_2, update byteflags dependency for random selection

* Fix button_config, hero buffs, caps issues. Move button logic into App

* Restore some functions that I cut too agressively

* Move to_vec into byteflags crate

* Fix src/training/ui

* Set `_` match arms on byteflags to `unreachable!()`

* Fix final few compiler errors

* Run formatter

* Reconsider whether unreachable parts are actually unreachable

* Adjust logging and remove dead code

* Fix some menu bugs

* Adjust icon sizes

* Separate checkmark from is_single_option

* Allow fast increment / decrement of slider handles with up/down

* Allow resetting current menu

* Change button behavior: `R/Z` now resets either the whole menu or the selected submenu depending on app.page, and `Y` now clears the current toggle so you don't have to press A six times. Only show keyhelp for `Y` if its relevant.

* Remove unneeded command line interface

* Take care of some minor nomenclature TODO's

* Increase stack size for menu::load_from_file() to avoid crashes

* Implement confirmation page before restoring from defaults

* Run rustfmt

* Fix warnings
2023-12-02 09:02:43 -08:00
GradualSyrup
9ffe3c7ceb
Save Sora Spell (#623)
* Initial implementation, getting the wrong pointer somewhere

* Working build w/ Kirby

* Sound Fix

* appease clippy
2023-09-04 21:24:37 -07:00
GradualSyrup
d867616f4f
Kirby Hat Charges (#619)
* Add reusable print_fighter_info()

* rustfmt

* Clippy

* starting charge

* Working Pikmin Save States, motion not working, order can be messed up by loading during an aerial, if you save too quickly you lose pikmin in the state

* often failing boid read

* notes

* Prevent Pikmin from being cleaned up by the regular cleanup process

* migration progress

* skyline-smash branch, more pikmin work

* Using buff to spawn pikmin, character specific file for cleanliness

* failed reordering attempt

* more failed ordering

* almost kind of works but out of order

* failed all, need to try individual hold and status change

* hard reorder crash

* battleobject not boma

* comment clarification

* messing around with printing

* printing, about to try to find where autonomy is being set

* solution found, going to hook backshield to find where autonomy is being set to true

* found where to hook, will start hooking

* switched to charge, issues with inline hook

* need to only have autonomy ignored on save state load

* distance and status controls (doesn't work perfectly)

* Christmas Miracle

* Working w/ Cleanup

* training mode check, improved owner check

* Debug for hooking, Working Implementation (No Transform, No Charge)

* Working for Aegis, PT having issues (LRA into state load works, but not regular state load)

* Working ptrainer hats

* fmt fmt fmt

* Working Samus Charge, debug

* Sheik, improved debug

* No Lucario, many broken

* Try to match main better

* Working Compile

* sun salutation debug

* disable debug assert while debug build is broken

* All charges working, copy ability tracking for save states broken, debug needs cleanup

* no copy state load not working

* Working build

* debug and formatting cleanup

* turn off hitbox vis for jugeeya
2023-09-02 11:49:20 -07:00
GradualSyrup
7fa0e933e9
Functional PT Savestates and additional debug (#616)
* Add reusable print_fighter_info()

* rustfmt

* Clippy

* starting charge

* Working Pikmin Save States, motion not working, order can be messed up by loading during an aerial, if you save too quickly you lose pikmin in the state

* often failing boid read

* notes

* Prevent Pikmin from being cleaned up by the regular cleanup process

* migration progress

* skyline-smash branch, more pikmin work

* Using buff to spawn pikmin, character specific file for cleanliness

* failed reordering attempt

* more failed ordering

* almost kind of works but out of order

* failed all, need to try individual hold and status change

* hard reorder crash

* battleobject not boma

* comment clarification

* messing around with printing

* printing, about to try to find where autonomy is being set

* solution found, going to hook backshield to find where autonomy is being set to true

* found where to hook, will start hooking

* switched to charge, issues with inline hook

* need to only have autonomy ignored on save state load

* distance and status controls (doesn't work perfectly)

* Christmas Miracle

* Working w/ Cleanup

* training mode check, improved owner check

* Debug for hooking, Working Implementation (No Transform, No Charge)

* Working for Aegis, PT having issues (LRA into state load works, but not regular state load)

* Working ptrainer hats

* debugging ptrainer

* great debug

* Pokemon Swaps to Saved State

* invisible ball, need to silence trainer/ball and hook joint eff

* cpu isn't being saved properly, lra + state load crash fixed

* CPU working, unsure if flag is necessary though

* Visual fixes working, can't load states again if player if trainer, cpu getting stuck?

* working, trainer stuck if no move on state load, switch initialization issue

* PT is saved

* debug cleanup

* rustfmt, still needs clippy and main merge

* clippy fmt

* one more fmt

* prevent flying plate from existing if you load state during death

* debug cleanup

* rustfmt

* cleanup
2023-09-01 17:02:02 -07:00
GradualSyrup
9e94ef72a9
Pikmin Save States and Skyline Smash update (#613)
* Add reusable print_fighter_info()

* rustfmt

* Clippy

* starting charge

* Working Pikmin Save States, motion not working, order can be messed up by loading during an aerial, if you save too quickly you lose pikmin in the state

* often failing boid read

* notes

* Prevent Pikmin from being cleaned up by the regular cleanup process

* migration progress

* skyline-smash branch, more pikmin work

* Using buff to spawn pikmin, character specific file for cleanliness

* failed reordering attempt

* more failed ordering

* almost kind of works but out of order

* failed all, need to try individual hold and status change

* hard reorder crash

* battleobject not boma

* comment clarification

* messing around with printing

* printing, about to try to find where autonomy is being set

* solution found, going to hook backshield to find where autonomy is being set to true

* found where to hook, will start hooking

* switched to charge, issues with inline hook

* need to only have autonomy ignored on save state load

* distance and status controls (doesn't work perfectly)

* Christmas Miracle

* Working w/ Cleanup

* training mode check, improved owner check

* debug feature print methods

* Pikmin debug assertions

* clippy print fix

* appease clippy
2023-08-30 19:00:29 -07:00
jugeeya
228ff77673
Format; Optimize Imports (#477)
* Run IntelliJ's optimize imports + formatter

* Clippy
2023-02-11 17:07:29 -08:00
jugeeya
94ff25a921
Save State Slots across game load + Fixes galore: overwrite button config if invalid; exclusive button combos; remove wait when opening menu (#476)
* Overwrite button config if invalid; exclusive button combos

* Tons of fixes

* Fix save state settings load from file
2023-02-11 16:49:05 -08:00
jugeeya
d5c0d636a0
UI Code Refactor; Notifications; Save Defaults for Quick Menu (#461)
* Initial refactor

* Full refactor

* Depend only on pane creator flags

* Small refactor

* Small refactors; notification support

* Don't push event for every quick menu change

* Backend for defaults almost done

* Run tests on CI

* Finish save + reset defaults without confirmation

* Added slider menu UI

---------

Co-authored-by: xhudaman <edell.matthew@gmail.com>
2023-02-02 15:01:11 -08:00
jugeeya
ed425d78e5
Add UI backing to text options in menu, always do new damage display (#451)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

* Use vanilla backgrounds for text options

* Format ui_hacks, also always do new percent display

* Fix merge

* That was the most awful merge ever

* Address clippy warnings

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-30 11:33:17 -08:00
jugeeya
2d37bc22e4
Link's bomb should be 1st variant 2022-05-22 17:07:27 -07:00
jugeeya
ac78fb4a4d
Save States with items (#350)
* initial

* Complete refactor, add save state autoload

* forgot to commit consts folder

* Format Rust code using rustfmt

* Refactor, attempt CPU as well

* Update items.rs

* Format Rust code using rustfmt

* Fix web menu

* Format Rust code using rustfmt

* Fix crashes due to cpu kind not set

* Format Rust code using rustfmt

* Prevent Nana from Spawning with Items (#353)

Simple check before giving items

* somehow this code caused blackscreens on ryujinx?

* remerge

* Link and Diddy fixes, Players spawning with CPU item fixes (#355)

* Format Rust code using rustfmt

* Delete mash buffer queue entirely when spawning items to fix diddy as cpu; nits

* fix merge

* nit

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com>
2022-05-21 17:57:41 -07:00
jugeeya
6da6aa41b7
Clippy Linter Fixes (#323)
* initial

* small fix

* Update rust.yml

* Update lib.rs

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-03-24 23:48:50 -07:00
jugeeya
63d31499f5
Use colors in Quick Menu (#325) 2022-03-24 09:27:14 -07:00
GradualSyrup
01a0d51548
Steve save states (#316)
* Mario, Samus, Sheik, GnW, Wii Fit, Hero. Wario incomplete.

* Wario, Mewtwo, Plant

* Rob, Lucario, Squirtle

* Steve, Sora, Incin attempted, all easy ones done

* Steve!

* Donkey Kong

* Most flashes, Samus/Gunner effects

* All except Sheik and DK

* Sheik and DK

* Hero Fix

* First Cleanup

* Cleanup 2

* Full Implementation

* subtract instead of handle

* option tweaking

* made default tools the actual defaults

* remove tar from setup

* prepare for skyline update
2022-03-14 19:45:57 -04:00
sidschingis
8c03361b8e
Add Dash Attack (#119)
* Add Dash Attack

* Extract Method

try_change_status

* Code Formatting
2020-07-29 13:58:46 -07:00
sidschingis
2aba252f10
Update Character Specifics / Fast Fall (#112)
* Add Module

Added separate module for character specific handling

* Formatting

* Update Fast Fall

Updated status check
Check against possible statuses instead of impossible ones

* Add Character Check

* Apply Character Check
2020-07-18 13:57:23 -07:00