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36 commits

Author SHA1 Message Date
jugeeya
e981a0bfd0
Move files to sd:/ultimate/TrainingModpack (#480)
* Initial

* Move filepaths

* Small fix

* Notification on save state save
2023-02-13 19:58:22 -08:00
jugeeya
d23dcdf968
Deprecate Web Menu (#472)
* Initial

* Fixes
2023-02-07 06:01:52 -08:00
jugeeya
f014acfb5c
Add beta changelog to README (#466)
* Update README.md

* Update rust.yml

* Update README.md

* Authors
2023-02-02 13:24:57 -08:00
jugeeya
f762850bbf
Cleanup Devcontainer Specification (#465)
* Update devcontainer.json

* Delete .devcontainer/library-scripts directory

* Delete full_build.sh

* Update README.md
2023-02-01 11:27:28 -08:00
Austin Traver
75afb81e67
Add Discord hyperlinks to README.md (#456) 2023-01-01 07:26:08 -08:00
jugeeya
52e3528292
Use ui2d-based Quick Menu; show dmg percentage on save state % reload with random damage (#450)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-29 20:09:22 -08:00
jugeeya
9a7b5fdf85
Fix badge for Github actions status 2022-12-26 20:58:29 -08:00
jugeeya
0e708423b3 REMOVE RING FROM THE DEPENDENCIES NGHHHHHH 2022-11-23 12:27:57 -08:00
asimon-1
945ef21f60
Mash Triggers (#385)
* Create mash triggers; remove mash in neutral and escape options

* Add landing condition

* Make default more readable
2022-10-06 12:15:36 -07:00
asimon-1
3695bdeb30
Update README (#364) 2022-06-02 18:59:33 -07:00
jugeeya
6bdd939acb
New GIF for README entry (#358)
* Add files via upload

* Add files via upload

* Update README.md
2022-05-22 16:51:18 -07:00
asimon-1
0f59b9d3e0
Update README (#348) 2022-05-10 19:41:41 -07:00
asimon-1
e2a5620ee3
Change from remote to local resource files (#315)
* Extract css into standalone file

* Move images to static folder

* Add fonts, fix focus animation

* Remove Nintendo JS dependencies

* Remove unused sliders templating

* Fix shadows

* Fix back button

* Work on Sound Effects

* Change htdocs folder

* Move fonts to a folder

* Refactor JS to remove jquery as a dependency

* Fix broken JS

* Update rust.yml
2022-03-05 13:55:13 -08:00
GradualSyrup
720f904985
Special charge (#303)
* Mario, Samus, Sheik, GnW, Wii Fit, Hero. Wario incomplete.

* Wario, Mewtwo, Plant

* Rob, Lucario, Squirtle

* Steve, Sora, Incin attempted, all easy ones done

* Steve!

* Donkey Kong

* Most flashes, Samus/Gunner effects

* All except Sheik and DK

* Sheik and DK

* Hero Fix

* First Cleanup

* Cleanup 2

* Remove Steve

* Cleanup with labelling and Pac-Man improvement

* Add charge from problematic merge

* ChargeState struct added, all getters converted

* All charges implemented, matching with Sheik, slight cleanup

* charge getter cleanup

* setter syntax sugar

* more getter cleanup
2022-02-28 20:47:12 -08:00
GradualSyrup
b598aaeee2
Buffing (#297)
* continued testing

* Scuffed Acceleratle Implementation

* Cleanup and Groundwork, Only Accel

* Wii Fit complete, Joker, Hero and Cloud WIP.

* Preparing for multiple spells

* Implemented Multi Buffing

* Cloud Hook, Hero Improvements

* Nearly complete, still messing around with KO Punch

* Works for both fighters now

* Add buff icon

* Wii Fit sound cut, Sepiroth darken fixed

* Cleanup

* Fix Hero Screen Shake

* Clean up buff a bit more

* slight clean up

* Update README.md

Add Buff Options info/file
2022-01-27 13:59:41 -08:00
GradualSyrup
6f6ce58a88
Throw options (#293)
* Initial Creation

* Initial attempt, no pummeling or actual throw directions implemented

* All throw directions + Throw Delay working

* Medium Delay

* Cleanup and warning fixing

* Menu grammar fix

* Menu Images

* Image Fix and Language Fix

* Renormalize line endings

* Fixed into_string() vs. as_str()

* Update README

* Update Version

* Update to 3.2.0

* Update Cargo.toml

Corrected version number
2021-12-26 10:07:17 -08:00
asimon-1
b52112bb12
Configurable default menu (#288)
* Allow saving current menu as new defaults

* Save menu defaults in the HTML file. Write html when saving

* Add effect when saving defaults

* Adjust effect size

* Use URL param to save defaults instead of ingame chord

* Update the menu to include checkbox for saving defaults

* Fix menu styling

* Update README

Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-12-19 17:43:57 -08:00
Craftyawesome
ed722c5fcb
Update README.md (#285) 2021-11-12 00:39:22 -08:00
asimon-1
1f8d7098cd
Update README (#282)
* Update README

* Use local images

Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-11-01 14:56:11 -07:00
asimon-1
814f0b3129
Quick readme update (#246)
* Correct some mistakes, remove visualizer plugin info

* Add mirroring gif

Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-08-29 09:12:32 -07:00
asimon-1
e67531e7e3 Documentation update (#240)
* Include screenshots

* Update full_build.sh

* Update README.md

* Adjust full_build.sh

* Update README.md

* Remove extra link in README

Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-08-24 19:27:04 -07:00
jugeeya
224dac24b8
Make release version for 2.6 (#171)
* Update Makefile

* Update Cargo.toml

* Update Cargo.toml

* Update README.md
2020-10-24 10:47:10 -07:00
jugeeya
7a5210b012
Update README.md 2020-08-19 11:21:50 -07:00
jugeeya
f728642f81
Update README.md 2020-08-18 11:43:24 -07:00
jugeeya
0618cdd939 rearrange menu, add headers 2020-08-18 11:35:28 -07:00
jugeeya
e5ff95ce61
ok no more badge commits 2020-06-10 14:03:02 -07:00
jugeeya
8a7df828a6
Fix badge links 2020-06-10 13:56:12 -07:00
jugeeya
4b91fa6144
Edit shields.io badges 2020-06-10 13:49:16 -07:00
jugeeya
300bce1161
Add images to README 2020-06-10 09:52:18 -07:00
sidschingis
9a1e572a4b
Update Hold Shield Mode (#79)
* Update Hold Shield Mode

Shield decay is paused until hit for the first time to simulate a frame perfect shield hold

* Update Readme

* Remove Debugging Code
2020-06-08 13:21:34 -07:00
jugeeya
ef1127be96
Update README.md 2020-05-24 15:11:31 -07:00
jugeeya
fb0c650a91 update README for complete rewrite 2020-05-14 14:20:42 -07:00
jam1garner
02eaa63fa0
Add documentation link 2020-04-14 22:58:36 -04:00
jam1garner
63ba6b789c
Update README.md 2020-04-14 14:01:28 -04:00
jam1garner
9d3a9a2b8e
Update README.md 2020-04-14 13:48:06 -04:00
jam1garner
e927cf70ac
Create README.md 2020-04-12 22:39:43 -04:00