* Initial
* Begin to use font glyphs, small refactor
* Colored icons in 5 slots
* Dedupe, some color changes
* Add 10 input log spaces
* Add lots, but glitchy fade out needs fixing
* Frame Counter fixes
* Remove testing bflyt
* Use just text for now
* Add support for raw inputs, menu option
* Fix stick thresholding for the most part?
* Small change
* Add statuses!
* Some fixes
* Fix softlock thing, in general fix frame-by-frame + TTL weirdness
* Mid-refactor
* Use i8 for thresholds; update layout.arc to master's
* Merge fixes
* More fixes
* Formatting
* Last fixes for clippy / formatting
* Input Display Status Breakdown
* More formatting
* More fixes
* Fix again
* Replaced input log bflyt, added input icon bflyt
* Fixed sizes of all top level frames
* Added Icon part pane
* Got icons imported to bflyt
* Added icon parts to Icons Pane
* Raised size of layout
* Commented out handling of icons as text
* Added most icons, updated icons to match names
* Added plus and minus
* Added analog stick panes to layout
* Got icons working in game
* Fix for lua consts; update print_fighter_info to use consts with names
* Update for consts
* Fix again
* into_iter
* from_iter
* import trait
* Try setting colors
* Fixes
* deref
* Clippy
* Try white color
* Use same upstream skyline-smash
* Try black color with alpha of 0
* Use white for lstick
* Added input display menu icon, removed breakdown from input status display
* Fix formatting + clippy
* Fixed layout, updated icon colours
---------
Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
* Initial
* Another fix
* Don't allow opening our menu when vanilla menu is active
* Add menu option ; remove delay to close menu
* Fix issues when closing menu
* Show button config first, log fade
* Fix test
* Fix test again
* Fix initial notification, turn off hitbox visualization by default
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>