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UltimateTrainingModpack/source/training_mods.hpp
2019-05-18 21:16:48 -07:00

154 lines
No EOL
5.9 KiB
C++

#include "l2c.hpp"
#include "saltysd_helper.hpp"
#include "l2c_imports.hpp"
#include "acmd_imports.hpp"
#include "taunt_toggles.h"
#include "raygun_printer.hpp"
using namespace lib;
using namespace app::lua_bind;
using namespace app::sv_animcmd;
u64 fighter_manager_addr;
u64 WorkModule_enable_transition_term_group_replace(u64 module_accessor, u64 transition_group);
float WorkModule_get_float_replace(u64 module_accessor, int var);
void MotionModule_change_motion_replace(u64 module_accessor, u64 hash,
float start_frame,
float frame_speed_mult, bool unk1,
float unk2, bool unk3, bool unk4);
void training_mods_main() {
fighter_manager_addr = SaltySDCore_FindSymbol("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E");
SaltySD_function_replace_sym(
"_ZN3app8lua_bind45WorkModule__enable_transition_term_group_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&WorkModule_enable_transition_term_group_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind26WorkModule__get_float_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&WorkModule_get_float_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind32MotionModule__change_motion_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Effbfbb",
(u64)&MotionModule_change_motion_replace);
}
bool is_operation_cpu(u64 module_accessor) {
int entry_id = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID);
u64 fighter_information = FighterManager::get_fighter_information(
LOAD64(fighter_manager_addr), entry_id);
return FighterInformation::is_operation_cpu(fighter_information);
}
u64 WorkModule_enable_transition_term_group_replace(u64 module_accessor,
u64 transition_group) {
if (TOGGLE_STATE == MASH_AIRDODGE && is_training_mode()) {
// 0x1F00000D for airdodge
if (transition_group == 0x1F00000D) {
if (is_operation_cpu(module_accessor)) {
int status_kind = StatusModule::status_kind(module_accessor);
// Damage -> DamageFall
if (status_kind >= 0x48 && status_kind <= 0x50) {
StatusModule::change_status_request_from_script(module_accessor, 0x22, 1);
}
}
}
}
// call original WorkModule::enable_transition_term_group_impl
u64 work_module = LOAD64(module_accessor + 0x50);
u64 enable_transition_term_group_impl = LOAD64(work_module) + 0x140LL;
u64 (*work_module_enable_transition_term_group_impl)(u64, u64) =
(u64(*)(u64, u64))(LOAD64(enable_transition_term_group_impl));
return work_module_enable_transition_term_group_impl(work_module,
transition_group);
}
void show_angle(u64 module_accessor, float y, float x, float zrot) {
Hash40 raygunShot = {.hash = 0x11e470b07fLL};
Hash40 top = {.hash = 0x031ed91fcaLL};
Vector3f pos = {.x = x, .y = y, .z = 0};
Vector3f rot = {.x = 0, .y = 90, .z = zrot};
Vector3f random = {.x = 0, .y = 0, .z = 0};
float size = 0.5;
EffectModule::req_on_joint(module_accessor, raygunShot.hash, top.hash, &pos,
&rot, size, &random, &random, 0, 0, 0, 0);
}
float WorkModule_get_float_replace(u64 module_accessor, int var) {
if (is_training_mode()) {
if (is_operation_cpu(module_accessor)) {
int status_kind = StatusModule::status_kind(module_accessor);
// Damage -> DamageFall
if (status_kind >= 0x48 && status_kind <= 0x50) {
float angle = 0;//(DI_STATE - 1) * PI / 4.0;
if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X)
return cos(angle);
if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y)
return sin(angle);
}
}
}
// call original WorkModule::get_float_impl
u64 work_module = LOAD64(module_accessor + 0x50);
u64 get_float_impl = LOAD64(work_module) + 0x58LL;
float (*work_module_get_float_impl)(u64, int) =
(float (*)(u64, int))(LOAD64(get_float_impl));
return work_module_get_float_impl(work_module, var);
}
void MotionModule_change_motion_replace(u64 module_accessor, u64 hash,
float start_frame,
float frame_speed_mult, bool unk1,
float unk2, bool unk3, bool unk4) {
const char *down_taunt_l = "appeal_lw_l";
const char *down_taunt_r = "appeal_lw_r";
const char *up_taunt_l = "appeal_hi_l";
const char *up_taunt_r = "appeal_hi_r";
const char *side_taunt_l = "appeal_s_l";
const char *side_taunt_r = "appeal_s_r";
char buffer[16];
// Down Taunt
if (hash == hash40(down_taunt_l) || hash == hash40(down_taunt_r)) {
TOGGLE_STATE = (TOGGLE_STATE + 1) % NUM_TOGGLE_STATES;
if (TOGGLE_STATE)
print_string(module_accessor, "MASH\nAIRDODGE");
else
print_string(module_accessor, "NONE");
}
// Up Taunt
else if (hash == hash40(up_taunt_l) || hash == hash40(up_taunt_r)) {
HITBOX_VIS = !HITBOX_VIS;
if (HITBOX_VIS)
print_string(module_accessor, "HITBOX\nVIS");
else
print_string(module_accessor, "NO\nHITBOX");
}
// Side Taunt
else if (hash == hash40(side_taunt_l) || hash == hash40(side_taunt_r)) {
}
// call original WorkModule::enable_transition_term_group_impl
u64 motion_module = LOAD64(module_accessor + 0x88);
u64 change_motion_impl = LOAD64(motion_module) + 0xD8LL;
void (*motion_module_change_motion_impl)(u64, u64, float, float, bool, float, bool, bool) =
(void (*)(u64, u64, float, float, bool, float, bool, bool))(
LOAD64(change_motion_impl));
motion_module_change_motion_impl(motion_module, hash, start_frame, frame_speed_mult, unk1, unk2, unk3, unk4);
}