mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-24 19:04:16 +00:00
224dac24b8
* Update Makefile * Update Cargo.toml * Update Cargo.toml * Update README.md
136 lines
6.1 KiB
Markdown
136 lines
6.1 KiB
Markdown
# Ultimate Training Modpack Plugin
|
|
|
|
[![GitHub All Releases](https://img.shields.io/github/downloads/jugeeya/UltimateTrainingModpack/total?logo=download&style=for-the-badge)](https://github.com/jugeeya/UltimateTrainingModpack/releases)
|
|
[![GitHub Workflow Status](https://img.shields.io/github/workflow/status/jugeeya/UltimateTrainingModpack/Rust?style=for-the-badge)](https://github.com/jugeeya/UltimateTrainingModpack/actions)
|
|
[![Discord](https://img.shields.io/discord/407970595418931200?label=discord&logo=discord&style=for-the-badge)](https://discord.gg/qU4TBwV)
|
|
[![Twitter Follow](https://img.shields.io/twitter/follow/jugeeya?color=brightgreen&logo=twitter&style=for-the-badge)](https://twitter.com/jugeeya)
|
|
|
|
A [Skyline](https://github.com/shadowninja108/Skyline) plugin using [cargo-skyline](https://github.com/jam1garner/cargo-skyline) for adding features to the training mode. It interfaces with a [Tesla](https://github.com/WerWolv/libtesla), a Switch custom overlay, for use as a menu to the features offered in training mode.
|
|
|
|
Built releases can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/releases/).
|
|
|
|
- [Features](#features)
|
|
- [Build](#build)
|
|
|
|
<a name="features"/>
|
|
|
|
# Features
|
|
The features in this modpack are configured through the Tesla menu, which can be accessed at any time with by pressing `L+X+DPad Left`. This button configuration is fully configurable in the file `/config/tesla/config.ini`.
|
|
[<img src="https://i.imgur.com/HRKvIb3.jpg">](https://i.imgur.com/HRKvIb3.jpg)
|
|
[<img src="https://i.imgur.com/eSrtDyj.png">](https://i.imgur.com/eSrtDyj.png)
|
|
[<img src="https://i.imgur.com/7Cd6utU.jpg">](https://i.imgur.com/7Cd6utU.jpg)
|
|
|
|
#### Stage Hazards Toggle
|
|
Set stage hazards on or off in Training Mode! Use this to practice on tournament legal stages with hazards.
|
|
|
|
#### Input Delay
|
|
Practice with emulated extra input delay, in frames. This should help a lot by allowing practice with online's default delay.
|
|
|
|
#### Frame Advantage.
|
|
*Currently only works on shield*. Practice moves on shield to find out the frame advantage of the moves performed. Best used with Infinite Shield.
|
|
|
|
#### Save States
|
|
At any time in Training Mode, you can press `Grab + Down Taunt` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Grab + Up Taunt`. Use this instead of the built-in training mode reset!
|
|
|
|
#### Hitbox Visualization
|
|
Currently, hitboxes and grabboxes are supported. When visualization is active, other move effects are temporarily turned off for easier visualization.
|
|
|
|
#### Selecting Multiple Options
|
|
Any submenu that allows you to toggle multiple options will randomize between only those options. This is the vast majority of items in the menu detailed below, and it's a huge change that allows for really deep practice.
|
|
|
|
|
|
##### Mash Section
|
|
###### Mash Toggles
|
|
*Note:* Combine this with the shield toggles to force the CPU to perform options OoS when their shield is damaged!
|
|
|
|
CPUs will mash an option on the first frame possible out of hitstun.
|
|
|
|
Airdodge has specific logic that the CPU will also flash shield when landing.
|
|
|
|
###### Followup Toggles
|
|
Set a mash option to perform directly after the one specified with Mash Toggles.
|
|
|
|
###### Mash in Neutral
|
|
Set a CPU to mash specified option in neutral/idle state.
|
|
|
|
##### Left Stick Section
|
|
###### DI
|
|
CPUs DI in the direction specified, relative to the player's facing position.
|
|
|
|
###### SDI
|
|
Works the same way as the DI toggle, but choose a direction for the CPU to SDI every 4 frames of hitlag.
|
|
|
|
###### Airdodge Direction
|
|
When a CPU is set to mash airdodge, it will use this direction as its airdodge direction.
|
|
|
|
##### Chase Section
|
|
###### Ledge Option
|
|
CPUs will perform a random ledge option among the selected options.
|
|
|
|
CPUs will also perform a defensive option after getting up.
|
|
|
|
###### Ledge Delay
|
|
CPUs will delay their getup option by a random number of frames among the selected options.
|
|
|
|
###### Tech Option
|
|
CPUs will perform a random tech option among the selected options.
|
|
|
|
CPUs will also perform a defensive option after getting up.
|
|
|
|
###### Missed Tech Option
|
|
CPUs will perform a random getup option among the selected options after missing a tech.
|
|
|
|
###### Defensive Option
|
|
CPUs will perform the defensive option a CPU will perform after teching or getting up from the ledge, among the selected options.
|
|
|
|
##### Shield Section
|
|
|
|
###### Shield Options
|
|
- Infinite: CPUs will hold a shield that does not deteriorate over time or by damage.
|
|
- Hold: CPUs will hold a shield that does not deteriorate over time until hit for the first time.
|
|
|
|
###### OOS Offset
|
|
The CPU will delay until the specified number of hits to perform an OoS option.
|
|
|
|
###### OOS Reaction Time
|
|
The CPU will delay a specified number of frames before performing an OoS option.
|
|
|
|
###### Shield Tilt
|
|
Set the CPU to tilt their shield in a direction while set to Hold or Infinite shield.
|
|
|
|
#### Aerials Section
|
|
Edit how the CPU performs aerials.
|
|
|
|
##### Fast Fall
|
|
##### Full Hops
|
|
##### Falling Aerials
|
|
##### Fast Fall Delay
|
|
Specified in frames (from apex of CPU's jump).
|
|
|
|
###### Aerial Delay
|
|
CPUs will delay their aerial attack input by a random number of frames among the selected options.
|
|
|
|
<a name="build"/>
|
|
|
|
# Build from Source
|
|
|
|
The overall process can be found in the [Github Actions specification file](https://github.com/jugeeya/UltimateTrainingModpack/blob/master/.github/workflows/rust.yml) as well.
|
|
|
|
## Prerequisites
|
|
- Rust environment with [cargo-skyline](https://github.com/jam1garner/cargo-skyline)
|
|
- [DEVKITPRO](https://devkitpro.org/wiki/Getting_Started) `switch-dev` installation
|
|
- Built [Skyline](https://github.com/shadowninja108/Skyline), [Tesla nx-ovlloader and Tesla Menu](https://gbatemp.net/threads/tesla-the-nintendo-switch-overlay-menu.557362/), and [libnro_hook.nro](https://github.com/ultimate-research/nro-hook-plugin)
|
|
|
|
## Build steps
|
|
```bash
|
|
# clone the repository recursively
|
|
git clone --recursive
|
|
|
|
# to build the training mod Skyline plugin
|
|
# resulting build is found in target/aarch64-skyline-switch/release/libtraining_modpack.nro
|
|
cargo skyline build --release
|
|
|
|
# to build the training mod Tesla overlay
|
|
# resulting build is ovlTrainingModpack.ovl
|
|
cd TrainingModpackOverlay && make
|
|
```
|