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118 lines
5.4 KiB
Markdown
118 lines
5.4 KiB
Markdown
# Ultimate Training Modpack Plugin
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[![GitHub All Releases](https://img.shields.io/github/downloads/jugeeya/UltimateTrainingModpack/total?logo=download&style=for-the-badge)](https://github.com/jugeeya/UltimateTrainingModpack/releases)
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[![GitHub Workflow Status](https://img.shields.io/github/workflow/status/jugeeya/UltimateTrainingModpack/Rust?style=for-the-badge)](https://github.com/jugeeya/UltimateTrainingModpack/actions)
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[![Discord](https://img.shields.io/discord/407970595418931200?label=discord&logo=discord&style=for-the-badge)](https://discord.gg/qU4TBwV)
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[![Twitter Follow](https://img.shields.io/twitter/follow/jugeeya?color=brightgreen&logo=twitter&style=for-the-badge)](https://twitter.com/jugeeya)
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A [Skyline](https://github.com/shadowninja108/Skyline) plugin using [cargo-skyline](https://github.com/jam1garner/cargo-skyline) for adding features to the training mode. It interfaces with a [Tesla](https://github.com/WerWolv/libtesla), a Switch custom overlay, for use as a menu to the features offered in training mode.
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Built releases can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/releases/).
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- [Features](#features)
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- [Build](#build)
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<a name="features"/>
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# Features
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The features in this modpack are configured through the Tesla menu, which can be accessed at any time with by pressing `L+X+DPad Left`. This button configuration is fully configurable in the file `/config/tesla/config.ini`.
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[<img src="https://i.imgur.com/HRKvIb3.jpg">](https://i.imgur.com/HRKvIb3.jpg)
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[<img src="https://i.imgur.com/eSrtDyj.png">](https://i.imgur.com/eSrtDyj.png)
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[<img src="https://i.imgur.com/7Cd6utU.jpg">](https://i.imgur.com/7Cd6utU.jpg)
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#### Frame Advantage.
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*Currently only works on shield*. Practice moves on shield to find out the frame advantage of the moves performed. Best used with Infinite Shield.
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#### Save States
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At any time in Training Mode, you can press `Grab + Down Taunt` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Grab + Up Taunt`. Use this instead of the built-in training mode reset!
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#### Hitbox Visualization
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Currently, hitboxes and grabboxes are supported. When visualization is active, other move effects are temporarily turned off for easier visualization.
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#### Selecting Multiple Options
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Any submenu that allows you to toggle multiple options will randomize between only those options. This is the vast majority of items in the menu detailed below, and it's a huge change that allows for really deep practice.
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##### Mash Section
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###### Mash Toggles
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*Note:* Combine this with the shield toggles to force the CPU to perform options OoS when their shield is damaged!
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CPUs will mash an option on the first frame possible out of hitstun.
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Airdodge has specific logic that the CPU will also flash shield when landing.
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###### Followup Toggles
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Set a mash option to perform directly after the one specified with Mash Toggles.
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###### Mash in Neutral
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Set a CPU to mash specified option in neutral/idle state.
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##### Left Stick Section
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###### DI
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CPUs DI in the direction specified, relative to the player's facing position.
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###### SDI
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Works the same way as the DI toggle, but choose a direction for the CPU to SDI every 4 frames of hitlag.
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###### Airdodge Direction
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When a CPU is set to mash airdodge, it will use this direction as its airdodge direction.
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##### Chase Section
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###### Ledge Option
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CPUs will perform a random ledge option among the selected options.
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CPUs will also perform a defensive option after getting up.
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###### Tech Option
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CPUs will perform a random tech option among the selected options.
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CPUs will also perform a defensive option after getting up.
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###### Defensive Option
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CPUs will perform the defensive option a CPU will perform after teching or getting up from the ledge, among the selected options.
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##### Shield Section
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###### Shield Options
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- Infinite: CPUs will hold a shield that does not deteriorate over time or by damage.
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- Hold: CPUs will hold a shield that does not deteriorate over time until hit for the first time.
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###### OOS Offset
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The CPU will delay until the specified number of hits to perform an OoS option.
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###### OOS Reaction Time
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The CPU will delay a specified number of frames before performing an OoS option.
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#### Aerials Section
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Edit how the CPU performs aerials.
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##### Fast Fall
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##### Full Hops
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##### Falling Aerials
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##### Fast Fall Delay
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Specified in frames (from apex of CPU's jump).
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<a name="build"/>
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# Build from Source
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The overall process can be found in the [Github Actions specification file](https://github.com/jugeeya/UltimateTrainingModpack/blob/master/.github/workflows/rust.yml) as well.
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## Prerequisites
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- Rust environment with [cargo-skyline](https://github.com/jam1garner/cargo-skyline)
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- [DEVKITPRO](https://devkitpro.org/wiki/Getting_Started) `switch-dev` installation
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- Built [Skyline](https://github.com/shadowninja108/Skyline), [Tesla nx-ovlloader and Tesla Menu](https://gbatemp.net/threads/tesla-the-nintendo-switch-overlay-menu.557362/), and [libnro_hook.nro](https://github.com/ultimate-research/nro-hook-plugin)
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## Build steps
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```bash
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# clone the repository recursively
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git clone --recursive
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# to build the training mod Skyline plugin
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# resulting build is found in target/aarch64-skyline-switch/release/libtraining_modpack.nro
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cargo skyline build --release
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# to build the training mod Tesla overlay
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# resulting build is ovlTrainingModpack.ovl
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cd TrainingModpackOverlay && make
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```
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