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UltimateTrainingModpack/source/imports/app/lua_bind/ReflectorModule.hpp
2019-06-08 20:11:06 -07:00

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708 B
C++

#pragma once
namespace app::lua_bind {
namespace ReflectorModule {
u64 is_shield(u64,int,int) asm("_ZN3app8lua_bind31ReflectorModule__is_shield_implEPNS_26BattleObjectModuleAccessorEii") LINKABLE;
u64 set_no_team(u64,bool) asm("_ZN3app8lua_bind33ReflectorModule__set_no_team_implEPNS_26BattleObjectModuleAccessorEb") LINKABLE;
u64 set_status(u64,int,int shieldStatus,int) asm("_ZN3app8lua_bind32ReflectorModule__set_status_implEPNS_26BattleObjectModuleAccessorEiNS_12ShieldStatusEi") LINKABLE;
u64 set_status_all(u64,int shieldStatus,int) asm("_ZN3app8lua_bind36ReflectorModule__set_status_all_implEPNS_26BattleObjectModuleAccessorENS_12ShieldStatusEi") LINKABLE;
}
}