mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-24 10:54:16 +00:00
88 lines
No EOL
3.1 KiB
Markdown
88 lines
No EOL
3.1 KiB
Markdown
# Ultimate Training Modpack Plugin
|
|
|
|
[![Github all releases](https://img.shields.io/github/downloads/jugeeya/UltimateTrainingModpack/total.svg)](https://GitHub.com/jugeeya/UltimateTrainingModpack/releases/)
|
|
|
|
A [Skyline](https://github.com/shadowninja108/Skyline) plugin for adding features to the training mode. It interfaces with a [Tesla](https://github.com/WerWolv/libtesla), a Switch custom overlay, for use as a menu to the features offered in training mode.
|
|
|
|
Built releases can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/releases/).
|
|
|
|
- [Features](#features)
|
|
- [Build](#build)
|
|
|
|
<a name="features"/>
|
|
|
|
# Features
|
|
The features in this modpack are configured through the Tesla menu, which can be accessed at any time with by pressing `L+X+DPad Left`. This button configuration is fully configurable in the file `/config/tesla/config.ini`.
|
|
|
|
#### Save States
|
|
At any time in Training Mode, you can press `Grab + DPad Down` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Grab + DPad Up`. Use this instead of the built-in training mode reset!
|
|
|
|
#### Hitbox Visualization
|
|
Currently, hitboxes and grabboxes are supported. When visualization is active, other move effects are temporarily turned off for easier visualization.
|
|
|
|
|
|
##### Mash Toggles
|
|
*Note:* Combine this with the shield toggles to force the CPU to perform options OoS when their shield is damaged!
|
|
|
|
###### Airdodge
|
|
CPUs will mash airdodge on the first frame out of hitstun.
|
|
|
|
CPUs will also shield quickly if they are hit and remain grounded.
|
|
|
|
###### Jump
|
|
CPUs will mash jump on the first frame out of hitstun.
|
|
|
|
###### Attack
|
|
CPUs will mash an attack on the first frame out of hitstun and when landing.
|
|
Attacks that can be chosen include:
|
|
- All aerials, followed by all specials
|
|
|
|
###### Random
|
|
CPUs will mash an aerial or grounded option on the first frame out of hitstun and when landing.
|
|
The aerial options include:
|
|
- Airdodge, jump, all aerials, all specials
|
|
|
|
The grounded options include:
|
|
- Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls
|
|
|
|
##### Ledge Option
|
|
CPUs will perform a random ledge option.
|
|
Specific ledge options that can be chosen include:
|
|
- Normal, roll, jump, and attack
|
|
|
|
CPUs will also perform a defensive option after getting up.
|
|
|
|
##### Tech Option
|
|
CPUs will perform a random tech option.
|
|
Specific tech options that can be chosen include:
|
|
- In place, roll, and miss tech
|
|
|
|
CPUs will also perform a defensive option after getting up.
|
|
|
|
##### Defensive Option
|
|
Choose the defensive option a CPU will perform after teching or getting up from the ledge.
|
|
Specific options include:
|
|
Flash shield, spotdodge, and jab
|
|
|
|
##### Shield
|
|
|
|
###### Infinite
|
|
CPUs will hold a shield that does not deteriorate over time or by damage.
|
|
|
|
###### Hold
|
|
CPUs will hold a normal shield.
|
|
|
|
#### Force CPU DI
|
|
##### All DI Toggles
|
|
|
|
##### Specified Direction
|
|
CPUs DI in the direction specified, relative to the player's facing position.
|
|
|
|
##### Random Direction
|
|
CPUs DI randomly in or away.
|
|
|
|
<a name="build"/>
|
|
|
|
# Build from Source
|
|
|
|
[TODO] |