mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-25 08:54:05 +00:00
Added support for multiple input device types for KeyMap and connected Qt.
This commit is contained in:
parent
4a94ec934a
commit
02fd19b2f6
12 changed files with 256 additions and 201 deletions
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@ -8,49 +8,53 @@
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#include "citra/emu_window/emu_window_glfw.h"
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static const KeyMap::DefaultKeyMapping default_key_map[] = {
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{ KeyMap::CitraKey(GLFW_KEY_A), HID_User::PAD_A },
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{ KeyMap::CitraKey(GLFW_KEY_B), HID_User::PAD_B },
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{ KeyMap::CitraKey(GLFW_KEY_BACKSLASH), HID_User::PAD_SELECT },
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{ KeyMap::CitraKey(GLFW_KEY_ENTER), HID_User::PAD_START },
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{ KeyMap::CitraKey(GLFW_KEY_RIGHT), HID_User::PAD_RIGHT },
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{ KeyMap::CitraKey(GLFW_KEY_LEFT), HID_User::PAD_LEFT },
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{ KeyMap::CitraKey(GLFW_KEY_UP), HID_User::PAD_UP },
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{ KeyMap::CitraKey(GLFW_KEY_DOWN), HID_User::PAD_DOWN },
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{ KeyMap::CitraKey(GLFW_KEY_R), HID_User::PAD_R },
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{ KeyMap::CitraKey(GLFW_KEY_L), HID_User::PAD_L },
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{ KeyMap::CitraKey(GLFW_KEY_X), HID_User::PAD_X },
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{ KeyMap::CitraKey(GLFW_KEY_Y), HID_User::PAD_Y },
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{ KeyMap::CitraKey(GLFW_KEY_H), HID_User::PAD_CIRCLE_RIGHT },
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{ KeyMap::CitraKey(GLFW_KEY_F), HID_User::PAD_CIRCLE_LEFT },
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{ KeyMap::CitraKey(GLFW_KEY_T), HID_User::PAD_CIRCLE_UP },
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{ KeyMap::CitraKey(GLFW_KEY_G), HID_User::PAD_CIRCLE_DOWN },
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static const std::pair<int, HID_User::PadState> default_key_map[] = {
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{ GLFW_KEY_A, HID_User::PAD_A },
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{ GLFW_KEY_B, HID_User::PAD_B },
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{ GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
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{ GLFW_KEY_ENTER, HID_User::PAD_START },
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{ GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
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{ GLFW_KEY_LEFT, HID_User::PAD_LEFT },
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{ GLFW_KEY_UP, HID_User::PAD_UP },
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{ GLFW_KEY_DOWN, HID_User::PAD_DOWN },
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{ GLFW_KEY_R, HID_User::PAD_R },
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{ GLFW_KEY_L, HID_User::PAD_L },
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{ GLFW_KEY_X, HID_User::PAD_X },
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{ GLFW_KEY_Y, HID_User::PAD_Y },
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{ GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
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{ GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
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{ GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
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{ GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
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};
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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if (!VideoCore::g_emu_window) {
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return;
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}
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int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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if (action == GLFW_PRESS) {
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EmuWindow::KeyPressed(KeyMap::CitraKey(key));
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EmuWindow::KeyPressed({key, keyboard_id});
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}
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if (action == GLFW_RELEASE) {
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EmuWindow::KeyReleased(KeyMap::CitraKey(key));
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EmuWindow::KeyReleased({key, keyboard_id});
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}
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HID_User::PADUpdateComplete();
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}
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static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
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EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
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emu_window->SetClientAreaWidth(width);
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emu_window->SetClientAreaHeight(height);
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HID_User::PadUpdateComplete();
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}
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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// Set default key mappings
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for (int i = 0; i < ARRAY_SIZE(default_key_map); i++) {
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KeyMap::SetKeyMapping(default_key_map[i].key, default_key_map[i].state);
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// Register a new ID for the default keyboard
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keyboard_id = KeyMap::NewDeviceId();
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// Set default key mappings for keyboard
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for (auto mapping : default_key_map) {
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KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
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}
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// Initialize the window
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@ -79,7 +83,6 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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// Setup callbacks
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glfwSetWindowUserPointer(m_render_window, this);
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
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DoneCurrent();
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}
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@ -25,8 +25,9 @@ public:
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void DoneCurrent();
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
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private:
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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int keyboard_id; ///< Device id of keyboard for use with KeyMap
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};
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@ -109,8 +109,35 @@ EmuThread& GRenderWindow::GetEmuThread()
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return emu_thread;
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}
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static const std::pair<int, HID_User::PadState> default_key_map[] = {
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{ Qt::Key_A, HID_User::PAD_A },
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{ Qt::Key_B, HID_User::PAD_B },
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{ Qt::Key_Backslash, HID_User::PAD_SELECT },
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{ Qt::Key_Enter, HID_User::PAD_START },
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{ Qt::Key_Right, HID_User::PAD_RIGHT },
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{ Qt::Key_Left, HID_User::PAD_LEFT },
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{ Qt::Key_Up, HID_User::PAD_UP },
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{ Qt::Key_Down, HID_User::PAD_DOWN },
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{ Qt::Key_R, HID_User::PAD_R },
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{ Qt::Key_L, HID_User::PAD_L },
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{ Qt::Key_X, HID_User::PAD_X },
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{ Qt::Key_Y, HID_User::PAD_Y },
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{ Qt::Key_H, HID_User::PAD_CIRCLE_RIGHT },
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{ Qt::Key_F, HID_User::PAD_CIRCLE_LEFT },
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{ Qt::Key_T, HID_User::PAD_CIRCLE_UP },
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{ Qt::Key_G, HID_User::PAD_CIRCLE_DOWN },
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};
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GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
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{
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// Register a new ID for the default keyboard
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keyboard_id = KeyMap::NewDeviceId();
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// Set default key mappings for keyboard
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for (auto mapping : default_key_map) {
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KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
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}
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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fmt.setProfile(QGLFormat::CoreProfile);
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@ -209,27 +236,13 @@ QByteArray GRenderWindow::saveGeometry()
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void GRenderWindow::keyPressEvent(QKeyEvent* event)
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{
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/*
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bool key_processed = false;
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for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
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if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::PRESSED))
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key_processed = true;
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if (!key_processed)
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QWidget::keyPressEvent(event);
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*/
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EmuWindow::KeyPressed({event->key(), keyboard_id});
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HID_User::PadUpdateComplete();
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
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{
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/*
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bool key_processed = false;
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for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
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if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::RELEASED))
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key_processed = true;
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if (!key_processed)
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QWidget::keyPressEvent(event);
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*/
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EmuWindow::KeyReleased({event->key(), keyboard_id});
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HID_User::PadUpdateComplete();
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}
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@ -116,4 +116,6 @@ private:
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EmuThread emu_thread;
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QByteArray geometry;
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int keyboard_id;
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};
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@ -4,6 +4,7 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU
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set(SRCS
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break_points.cpp
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console_listener.cpp
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emu_window.cpp
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extended_trace.cpp
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file_search.cpp
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file_util.cpp
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17
src/common/emu_window.cpp
Normal file
17
src/common/emu_window.cpp
Normal file
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "emu_window.h"
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void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
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HID_User::PadState mapped_key = KeyMap::GetPadKey(key);
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HID_User::PadButtonPress(mapped_key);
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}
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void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
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HID_User::PadState mapped_key = KeyMap::GetPadKey(key);
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HID_User::PadButtonRelease(mapped_key);
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}
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#include "common/scm_rev.h"
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#include "common/key_map.h"
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#include "core/hle/service/hid.h"
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// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
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// QGLWidget, GLFW, etc...)
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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virtual void DoneCurrent() = 0;
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static void KeyPressed(KeyMap::CitraKey key) {
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HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
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/// Signals a key press action to the HID module
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static void KeyPressed(KeyMap::HostDeviceKey key);
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if (mapped_key.hex != HID_User::PAD_NONE.hex) {
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HID_User::PADButtonPress(mapped_key);
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}
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}
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static void KeyReleased(KeyMap::CitraKey key) {
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HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
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if (mapped_key.hex != HID_User::PAD_NONE.hex) {
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HID_User::PADButtonRelease(mapped_key);
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}
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}
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/// Signals a key release action to the HID module
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static void KeyReleased(KeyMap::HostDeviceKey key);
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Config GetConfig() const {
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return m_config;
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@ -1,21 +1,25 @@
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// Copyright 2013 Dolphin Emulator Project
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "key_map.h"
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#include <map>
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namespace KeyMap {
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std::map<CitraKey, HID_User::PADState> g_key_map;
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static std::map<HostDeviceKey, HID_User::PadState> key_map;
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static int next_device_id = 0;
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void SetKeyMapping(CitraKey key, HID_User::PADState padState) {
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g_key_map[key].hex = padState.hex;
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int NewDeviceId() {
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return next_device_id++;
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}
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HID_User::PADState Get3DSKey(CitraKey key) {
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return g_key_map[key];
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void SetKeyMapping(HostDeviceKey key, HID_User::PadState padState) {
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key_map[key].hex = padState.hex;
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}
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HID_User::PadState GetPadKey(HostDeviceKey key) {
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return key_map[key];
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}
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}
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// Copyright 2013 Dolphin Emulator Project
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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@ -8,28 +8,38 @@
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namespace KeyMap {
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class CitraKey {
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public:
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CitraKey() : keyCode(0) {}
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CitraKey(int code) : keyCode(code) {}
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/**
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* Represents a key for a specific host device.
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*/
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struct HostDeviceKey {
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int key_code;
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int device_id; ///< Uniquely identifies a host device
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int keyCode;
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bool operator < (const CitraKey &other) const {
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return keyCode < other.keyCode;
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bool operator < (const HostDeviceKey &other) const {
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if (device_id == other.device_id) {
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return key_code < other.key_code;
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}
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return device_id < other.device_id;
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}
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bool operator == (const CitraKey &other) const {
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return keyCode == other.keyCode;
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bool operator == (const HostDeviceKey &other) const {
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return device_id == other.device_id && key_code == other.key_code;
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}
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};
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struct DefaultKeyMapping {
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KeyMap::CitraKey key;
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HID_User::PADState state;
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};
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/**
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* Generates a new device id, which uniquely identifies a host device within KeyMap.
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*/
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int NewDeviceId();
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void SetKeyMapping(CitraKey key, HID_User::PADState padState);
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HID_User::PADState Get3DSKey(CitraKey key);
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/**
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* Maps a device-specific key to a PadState.
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*/
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void SetKeyMapping(HostDeviceKey key, HID_User::PadState padState);
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/**
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* Gets the PadState that's mapped to the provided device-specific key.
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*/
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HID_User::PadState GetPadKey(HostDeviceKey key);
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}
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namespace HID_User {
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Handle g_shared_mem = 0; ///< Handle to shared memory region designated to HID_User service
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// Handle to shared memory region designated to HID_User service
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static Handle shared_mem = 0;
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// Event handles
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Handle g_event_pad_or_touch_1 = 0;
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Handle g_event_pad_or_touch_2 = 0;
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Handle g_event_accelerometer = 0;
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Handle g_event_gyroscope = 0;
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Handle g_event_debug_pad = 0;
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static Handle event_pad_or_touch_1 = 0;
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static Handle event_pad_or_touch_2 = 0;
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static Handle event_accelerometer = 0;
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static Handle event_gyroscope = 0;
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static Handle event_debug_pad = 0;
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// Next PAD state update information
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PADState g_next_state = {{0}};
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u32 g_next_index = 0;
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s16 g_next_circle_x = 0;
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s16 g_next_circle_y = 0;
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// Next Pad state update information
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static PadState next_state = {{0}};
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static u32 next_index = 0;
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static s16 next_circle_x = 0;
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static s16 next_circle_y = 0;
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/** Gets a pointer to the PADData structure inside HID shared memory
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/**
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* Gets a pointer to the PadData structure inside HID shared memory
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*/
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static inline PADData* GetPADData() {
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if (0 == g_shared_mem)
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static inline PadData* GetPadData() {
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if (0 == shared_mem)
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return nullptr;
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return reinterpret_cast<PADData*>(Kernel::GetSharedMemoryPointer(g_shared_mem, 0));
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return reinterpret_cast<PadData*>(Kernel::GetSharedMemoryPointer(shared_mem, 0));
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}
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/** Circle PAD from keys.
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/**
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* Circle Pad from keys.
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*
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* This is implemented as "pushed all the way to an edge (max) or centered (0)".
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* This is implemented as "pushed all the way to an edge (max) or centered (0)".
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*
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* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
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* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
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*/
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void UpdateNextCirclePADState() {
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void UpdateNextCirclePadState() {
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static const s16 max_value = 0x9C;
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g_next_circle_x = g_next_state.circle_left ? -max_value : 0x0;
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g_next_circle_x += g_next_state.circle_right ? max_value : 0x0;
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g_next_circle_y = g_next_state.circle_down ? -max_value : 0x0;
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g_next_circle_y += g_next_state.circle_up ? max_value : 0x0;
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next_circle_x = next_state.circle_left ? -max_value : 0x0;
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next_circle_x += next_state.circle_right ? max_value : 0x0;
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next_circle_y = next_state.circle_down ? -max_value : 0x0;
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next_circle_y += next_state.circle_up ? max_value : 0x0;
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}
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/** Sets a PAD state (button or button combo) as pressed
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/**
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* Sets a Pad state (button or button combo) as pressed
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*/
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void PADButtonPress(PADState pad_state) {
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g_next_state.hex |= pad_state.hex;
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UpdateNextCirclePADState();
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void PadButtonPress(PadState pad_state) {
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next_state.hex |= pad_state.hex;
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UpdateNextCirclePadState();
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}
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/** Sets a PAD state (button or button combo) as released
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/**
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* Sets a Pad state (button or button combo) as released
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*/
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void PADButtonRelease(PADState pad_state) {
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g_next_state.hex &= ~pad_state.hex;
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UpdateNextCirclePADState();
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void PadButtonRelease(PadState pad_state) {
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next_state.hex &= ~pad_state.hex;
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||||
UpdateNextCirclePadState();
|
||||
}
|
||||
|
||||
/** Called after all PAD changes to be included in this update have been made,
|
||||
* including both PAD key changes and analog circle PAD changes.
|
||||
/**
|
||||
* Called after all Pad changes to be included in this update have been made,
|
||||
* including both Pad key changes and analog circle Pad changes.
|
||||
*/
|
||||
void PADUpdateComplete() {
|
||||
PADData* pad_data = GetPADData();
|
||||
void PadUpdateComplete() {
|
||||
PadData* pad_data = GetPadData();
|
||||
|
||||
// Update PADData struct
|
||||
pad_data->current_state.hex = g_next_state.hex;
|
||||
pad_data->index = g_next_index;
|
||||
g_next_index = (g_next_index + 1) % pad_data->entries.size();
|
||||
// Update PadData struct
|
||||
pad_data->current_state.hex = next_state.hex;
|
||||
pad_data->index = next_index;
|
||||
next_index = (next_index + 1) % pad_data->entries.size();
|
||||
|
||||
// Get the previous PAD state
|
||||
// Get the previous Pad state
|
||||
u32 last_entry_index = (pad_data->index - 1) % pad_data->entries.size();
|
||||
PADState old_state = pad_data->entries[last_entry_index].current_state;
|
||||
PadState old_state = pad_data->entries[last_entry_index].current_state;
|
||||
|
||||
// Compute bitmask with 1s for bits different from the old state
|
||||
PADState changed;
|
||||
changed.hex = (g_next_state.hex ^ old_state.hex);
|
||||
PadState changed;
|
||||
changed.hex = (next_state.hex ^ old_state.hex);
|
||||
|
||||
// Compute what was added
|
||||
PADState additions;
|
||||
additions.hex = changed.hex & g_next_state.hex;
|
||||
PadState additions;
|
||||
additions.hex = changed.hex & next_state.hex;
|
||||
|
||||
// Compute what was removed
|
||||
PADState removals;
|
||||
PadState removals;
|
||||
removals.hex = changed.hex & old_state.hex;
|
||||
|
||||
// Get the current PAD entry
|
||||
PADDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
|
||||
// Get the current Pad entry
|
||||
PadDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
|
||||
|
||||
// Update entry properties
|
||||
current_pad_entry->current_state.hex = g_next_state.hex;
|
||||
current_pad_entry->current_state.hex = next_state.hex;
|
||||
current_pad_entry->delta_additions.hex = additions.hex;
|
||||
current_pad_entry->delta_removals.hex = removals.hex;
|
||||
|
||||
// Set circle PAD
|
||||
current_pad_entry->circle_pad_x = g_next_circle_x;
|
||||
current_pad_entry->circle_pad_y = g_next_circle_y;
|
||||
// Set circle Pad
|
||||
current_pad_entry->circle_pad_x = next_circle_x;
|
||||
current_pad_entry->circle_pad_y = next_circle_y;
|
||||
|
||||
// If we just updated index 0, provide a new timestamp
|
||||
if (pad_data->index == 0) {
|
||||
|
@ -111,24 +117,24 @@ void PADUpdateComplete() {
|
|||
pad_data->index_reset_ticks = (s64)Core::g_app_core->GetTicks();
|
||||
}
|
||||
|
||||
// Signal both handles when there's an update to PAD or touch
|
||||
Kernel::SignalEvent(g_event_pad_or_touch_1);
|
||||
Kernel::SignalEvent(g_event_pad_or_touch_2);
|
||||
// Signal both handles when there's an update to Pad or touch
|
||||
Kernel::SignalEvent(event_pad_or_touch_1);
|
||||
Kernel::SignalEvent(event_pad_or_touch_2);
|
||||
}
|
||||
|
||||
|
||||
// TODO(peachum):
|
||||
// Add a method for setting analog input from joystick device for the circle PAD.
|
||||
// Add a method for setting analog input from joystick device for the circle Pad.
|
||||
//
|
||||
// This method should:
|
||||
// * Be called after both PADButton<Press, Release>().
|
||||
// * Be called before PADUpdateComplete()
|
||||
// * Set current PADEntry.circle_pad_<axis> using analog data
|
||||
// * Be called after both PadButton<Press, Release>().
|
||||
// * Be called before PadUpdateComplete()
|
||||
// * Set current PadEntry.circle_pad_<axis> using analog data
|
||||
// * Set PadData.raw_circle_pad_data
|
||||
// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_x >= 41
|
||||
// * Set PadData.current_state.circle_up = 1 if current PADEntry.circle_pad_y >= 41
|
||||
// * Set PadData.current_state.circle_left = 1 if current PADEntry.circle_pad_x <= -41
|
||||
// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_y <= -41
|
||||
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_x >= 41
|
||||
// * Set PadData.current_state.circle_up = 1 if current PadEntry.circle_pad_y >= 41
|
||||
// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
|
||||
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
|
||||
|
||||
|
||||
/**
|
||||
|
@ -149,12 +155,12 @@ void GetIPCHandles(Service::Interface* self) {
|
|||
u32* cmd_buff = Service::GetCommandBuffer();
|
||||
|
||||
cmd_buff[1] = 0; // No error
|
||||
cmd_buff[3] = g_shared_mem;
|
||||
cmd_buff[4] = g_event_pad_or_touch_1;
|
||||
cmd_buff[5] = g_event_pad_or_touch_2;
|
||||
cmd_buff[6] = g_event_accelerometer;
|
||||
cmd_buff[7] = g_event_gyroscope;
|
||||
cmd_buff[8] = g_event_debug_pad;
|
||||
cmd_buff[3] = shared_mem;
|
||||
cmd_buff[4] = event_pad_or_touch_1;
|
||||
cmd_buff[5] = event_pad_or_touch_2;
|
||||
cmd_buff[6] = event_accelerometer;
|
||||
cmd_buff[7] = event_gyroscope;
|
||||
cmd_buff[8] = event_debug_pad;
|
||||
|
||||
DEBUG_LOG(KERNEL, "called");
|
||||
}
|
||||
|
@ -177,14 +183,14 @@ const Interface::FunctionInfo FunctionTable[] = {
|
|||
// Interface class
|
||||
|
||||
Interface::Interface() {
|
||||
g_shared_mem = Kernel::CreateSharedMemory("HID_User:SharedMem"); // Create shared memory object
|
||||
shared_mem = Kernel::CreateSharedMemory("HID_User:SharedMem"); // Create shared memory object
|
||||
|
||||
// Create event handles
|
||||
g_event_pad_or_touch_1 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch1");
|
||||
g_event_pad_or_touch_2 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch2");
|
||||
g_event_accelerometer = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventAccelerometer");
|
||||
g_event_gyroscope = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope");
|
||||
g_event_debug_pad = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventDebugPAD");
|
||||
event_pad_or_touch_1 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPadOrTouch1");
|
||||
event_pad_or_touch_2 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPadOrTouch2");
|
||||
event_accelerometer = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventAccelerometer");
|
||||
event_gyroscope = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope");
|
||||
event_debug_pad = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventDebugPad");
|
||||
|
||||
Register(FunctionTable, ARRAY_SIZE(FunctionTable));
|
||||
}
|
||||
|
|
|
@ -10,13 +10,15 @@
|
|||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Namespace HID_User
|
||||
|
||||
// This service is used for interfacing to physical user controls... perhaps "Human Interface
|
||||
// Devices"? Uses include game pad controls, accelerometers, gyroscopes, etc.
|
||||
// This service is used for interfacing to physical user controls.
|
||||
// Uses include game pad controls, touchscreen, accelerometers, gyroscopes, and debug pad.
|
||||
|
||||
namespace HID_User {
|
||||
|
||||
/// Structure of a PAD controller state
|
||||
struct PADState {
|
||||
/**
|
||||
* Structure of a Pad controller state.
|
||||
*/
|
||||
struct PadState {
|
||||
union {
|
||||
u32 hex;
|
||||
|
||||
|
@ -40,58 +42,64 @@ struct PADState {
|
|||
};
|
||||
};
|
||||
|
||||
/// Structure of a single entry in the PADData's PAD state history array
|
||||
struct PADDataEntry {
|
||||
PADState current_state;
|
||||
PADState delta_additions;
|
||||
PADState delta_removals;
|
||||
/**
|
||||
* Structure of a single entry in the PadData's Pad state history array.
|
||||
*/
|
||||
struct PadDataEntry {
|
||||
PadState current_state;
|
||||
PadState delta_additions;
|
||||
PadState delta_removals;
|
||||
|
||||
s16 circle_pad_x;
|
||||
s16 circle_pad_y;
|
||||
};
|
||||
|
||||
/// Structure of all data related to the 3DS Pad
|
||||
struct PADData {
|
||||
/**
|
||||
* Structure of all data related to the 3DS Pad.
|
||||
*/
|
||||
struct PadData {
|
||||
s64 index_reset_ticks;
|
||||
s64 index_reset_ticks_previous;
|
||||
u32 index; // the index of the last updated PAD state history element
|
||||
u32 index; // the index of the last updated Pad state history element
|
||||
|
||||
u32 pad1;
|
||||
u32 pad2;
|
||||
|
||||
PADState current_state; // same as entries[index].current_state
|
||||
PadState current_state; // same as entries[index].current_state
|
||||
u32 raw_circle_pad_data;
|
||||
|
||||
u32 pad3;
|
||||
|
||||
std::array<PADDataEntry, 8> entries; // PAD state history
|
||||
std::array<PadDataEntry, 8> entries; // Pad state history
|
||||
};
|
||||
|
||||
// Pre-defined PADStates for single button presses
|
||||
const PADState PAD_NONE = {{0}};
|
||||
const PADState PAD_A = {{1u << 0}};
|
||||
const PADState PAD_B = {{1u << 1}};
|
||||
const PADState PAD_SELECT = {{1u << 2}};
|
||||
const PADState PAD_START = {{1u << 3}};
|
||||
const PADState PAD_RIGHT = {{1u << 4}};
|
||||
const PADState PAD_LEFT = {{1u << 5}};
|
||||
const PADState PAD_UP = {{1u << 6}};
|
||||
const PADState PAD_DOWN = {{1u << 7}};
|
||||
const PADState PAD_R = {{1u << 8}};
|
||||
const PADState PAD_L = {{1u << 9}};
|
||||
const PADState PAD_X = {{1u << 10}};
|
||||
const PADState PAD_Y = {{1u << 11}};
|
||||
const PADState PAD_CIRCLE_RIGHT = {{1u << 28}};
|
||||
const PADState PAD_CIRCLE_LEFT = {{1u << 29}};
|
||||
const PADState PAD_CIRCLE_UP = {{1u << 30}};
|
||||
const PADState PAD_CIRCLE_DOWN = {{1u << 31}};
|
||||
// Pre-defined PadStates for single button presses
|
||||
const PadState PAD_NONE = {{0}};
|
||||
const PadState PAD_A = {{1u << 0}};
|
||||
const PadState PAD_B = {{1u << 1}};
|
||||
const PadState PAD_SELECT = {{1u << 2}};
|
||||
const PadState PAD_START = {{1u << 3}};
|
||||
const PadState PAD_RIGHT = {{1u << 4}};
|
||||
const PadState PAD_LEFT = {{1u << 5}};
|
||||
const PadState PAD_UP = {{1u << 6}};
|
||||
const PadState PAD_DOWN = {{1u << 7}};
|
||||
const PadState PAD_R = {{1u << 8}};
|
||||
const PadState PAD_L = {{1u << 9}};
|
||||
const PadState PAD_X = {{1u << 10}};
|
||||
const PadState PAD_Y = {{1u << 11}};
|
||||
const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
|
||||
const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
|
||||
const PadState PAD_CIRCLE_UP = {{1u << 30}};
|
||||
const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
|
||||
|
||||
// Methods for updating the HID module's state
|
||||
void PADButtonPress(PADState pad_state);
|
||||
void PADButtonRelease(PADState pad_state);
|
||||
void PADUpdateComplete();
|
||||
void PadButtonPress(PadState pad_state);
|
||||
void PadButtonRelease(PadState pad_state);
|
||||
void PadUpdateComplete();
|
||||
|
||||
/// HID service interface
|
||||
/**
|
||||
* HID service interface.
|
||||
*/
|
||||
class Interface : public Service::Interface {
|
||||
public:
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
|
|||
|
||||
extern RendererBase* g_renderer; ///< Renderer plugin
|
||||
extern int g_current_frame; ///< Current frame
|
||||
extern EmuWindow* g_emu_window; ///< Emu window
|
||||
|
||||
/// Start the video core
|
||||
void Start();
|
||||
|
|
Loading…
Reference in a new issue