chore(config): improve naming & comments
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This commit is contained in:
Naxdy 2024-04-15 23:50:03 +02:00
parent a349e09221
commit 0799b6f0c2
Signed by: Naxdy
GPG key ID: CC15075846BCE91B

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@ -465,6 +465,8 @@ pub struct OverrideStickState {
pub which_stick: Stick, pub which_stick: Stick,
} }
/// Enum button representation mainly used in the calibration process,
/// in conjunction with `is_awaitable_button_pressed`
#[allow(dead_code)] #[allow(dead_code)]
#[derive(Clone, Copy, Debug, Format, PartialEq, Eq)] #[derive(Clone, Copy, Debug, Format, PartialEq, Eq)]
pub enum AwaitableButtons { pub enum AwaitableButtons {
@ -480,11 +482,11 @@ pub enum AwaitableButtons {
L, L,
R, R,
Z, Z,
// special, because Z is used for cstick calibration /// Special, because Z is used for cstick calibration.
NotZ, NotZ,
/// Used for padding arrays to the correct length. /// Can be used for padding arrays to a fixed length.
Wildcard, Wildcard,
/// Used for disabling certain button combinations.\ /// Can be used for disabling certain button combinations.
Impossible, Impossible,
} }
@ -595,12 +597,7 @@ impl ControllerConfig {
) -> Result<Self, embassy_rp::flash::Error> { ) -> Result<Self, embassy_rp::flash::Error> {
let mut controller_config_packed: <ControllerConfig as packed_struct::PackedStruct>::ByteArray = ControllerConfig::default().pack().unwrap(); let mut controller_config_packed: <ControllerConfig as packed_struct::PackedStruct>::ByteArray = ControllerConfig::default().pack().unwrap();
let r = flash.blocking_read(ADDR_OFFSET, &mut controller_config_packed); flash.blocking_read(ADDR_OFFSET, &mut controller_config_packed)?;
if r.is_err() {
warn!("Controller config not found in flash, using default.");
controller_config_packed = [0u8; 659];
}
match ControllerConfig::unpack(&controller_config_packed) { match ControllerConfig::unpack(&controller_config_packed) {
Ok(cfg) => match cfg { Ok(cfg) => match cfg {
@ -634,39 +631,42 @@ impl ControllerConfig {
} }
} }
trait WaitForButtonPress { /// Trait for providing button presses, used in the calibration process.
trait ButtonPressProvider {
/// Wait for a single button press. /// Wait for a single button press.
async fn wait_for_button_press(&mut self, button_to_wait_for: &AwaitableButtons); async fn wait_for_button_press(&mut self, button_to_wait_for: &AwaitableButtons);
/// Wait for a single button release. /// Wait for a single button release.
async fn wait_for_button_release(&mut self, button_to_wait_for: &AwaitableButtons); async fn wait_for_button_release(&mut self, button_to_wait_for: &AwaitableButtons);
/// Wait for multiple buttons to be pressed simultaneously. /// Wait for multiple buttons to be pressed simultaneously. Non-exclusive.
async fn wait_for_simultaneous_button_presses<const N: usize>( async fn wait_for_simultaneous_button_presses<const N: usize>(
&mut self, &mut self,
buttons_to_wait_for: &[AwaitableButtons; N], buttons_to_wait_for: &[AwaitableButtons; N],
); );
/// Wait for a single button press of specified buttons, and return the button that was pressed. /// Wait for a single button press of specified buttons, and return the button that was pressed. Non-exclusive.
async fn wait_and_filter_button_press<const N: usize>( async fn wait_and_filter_button_press<const N: usize>(
&mut self, &mut self,
buttons_to_wait_for: &[AwaitableButtons; N], buttons_to_wait_for: &[AwaitableButtons; N],
) -> AwaitableButtons; ) -> AwaitableButtons;
/// See if one of the buttons in buttons_to_look_out_for is pressed, and return the pressed button, otherwise None. /// See if one of the buttons in buttons_to_look_out_for is pressed, and return the pressed button, otherwise None. Non-exclusive.
fn filter_button_press_if_present<const N: usize>( fn filter_button_press_if_present<const N: usize>(
&mut self, &mut self,
buttons_to_look_out_for: &[AwaitableButtons; N], buttons_to_look_out_for: &[AwaitableButtons; N],
) -> Option<AwaitableButtons>; ) -> Option<AwaitableButtons>;
/// Wait for multiple possible button combinations to be pressed simultaneously, and return the index of the combination that was pressed. /// Wait for multiple possible button combinations to be pressed simultaneously, and return the index of the combination that was pressed.
///
/// Note that this is done non-exclusively, so if the pressed buttons match multiple combinations, the first matching index in the array will be returned.
async fn wait_and_filter_simultaneous_button_presses<const N: usize, const M: usize>( async fn wait_and_filter_simultaneous_button_presses<const N: usize, const M: usize>(
&mut self, &mut self,
buttons_to_wait_for: &[[AwaitableButtons; N]; M], buttons_to_wait_for: &[[AwaitableButtons; N]; M],
) -> usize; ) -> usize;
} }
impl<'a, T: RawMutex, const I: usize, const J: usize, const K: usize> WaitForButtonPress impl<'a, T: RawMutex, const I: usize, const J: usize, const K: usize> ButtonPressProvider
for Subscriber<'a, T, GcReport, I, J, K> for Subscriber<'a, T, GcReport, I, J, K>
{ {
async fn wait_for_button_press(&mut self, button_to_wait_for: &AwaitableButtons) { async fn wait_for_button_press(&mut self, button_to_wait_for: &AwaitableButtons) {