feat(hid): improve rate limiting in SuperHack mode

This commit is contained in:
Naxdy 2024-04-04 18:51:10 +02:00
parent cff4496a50
commit be8afc0b26
Signed by: Naxdy
GPG key ID: CC15075846BCE91B

View file

@ -361,7 +361,6 @@ pub async fn usb_transfer_task(raw_serial: [u8; 8], driver: Driver<'static, USB>
let mut gcc_subscriber = CHANNEL_GCC_STATE.subscriber().unwrap();
let mut last_report_time = Instant::now();
let mut last_loop_time = Instant::now();
let mut ticker = Ticker::every(Duration::from_micros(8333));
loop {
@ -378,12 +377,10 @@ pub async fn usb_transfer_task(raw_serial: [u8; 8], driver: Driver<'static, USB>
InputConsistencyMode::SuperHack => {
// In SuperHack mode, we send reports only if the state changes, but
// in order to not mess up very fast inputs (like sticks travelling, for example),
// we still need a delay that is higher than the polling rate, but ideally also
// a multiple/divisor of the game's frame rate.
// This doesn't quite hit the 8.33ms every time though, so inputs during lots of
// stick movement might still be a bit off.
Timer::at(last_loop_time + Duration::from_micros(8333)).await;
last_loop_time = Instant::now();
// we still need to "rate limit" the reports to every 8.33ms at most.
// This does rate limit it to ~8.33ms fairly well, my only
// gripe with it is that I hate it :)
Timer::at(last_report_time + Duration::from_micros(8100)).await;
}
InputConsistencyMode::ConsistencyHack => {
// Ticker better maintains a consistent interval than Timer, so