chore: refactor according to clippy & clean up config #6
1 changed files with 5 additions and 7 deletions
12
src/stick.rs
12
src/stick.rs
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@ -19,7 +19,7 @@ pub const NO_OF_CALIBRATION_POINTS: usize = 32;
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const MAX_ORDER: usize = 20;
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const MAX_ORDER: usize = 20;
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/// 28 degrees; this is the max angular deflection of the stick.
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/// 28 degrees; this is the max angular deflection of the stick.
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const MAX_STICK_ANGLE: f32 = 0.4886921906;
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const MAX_STICK_ANGLE: f32 = 0.488_692_2;
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#[rustfmt::skip]
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#[rustfmt::skip]
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// right notch 1 up right notch 2 up notch 3 up left notch 4 left notch 5 down left notch 6 down notch 7 down right notch 8
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// right notch 1 up right notch 2 up notch 3 up left notch 4 left notch 5 down left notch 6 down notch 7 down right notch 8
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@ -263,7 +263,7 @@ impl LinearizedCalibration {
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fit_points_x[1] = (in_x[6 + 1] + in_x[10 + 1]) / 2.0f64;
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fit_points_x[1] = (in_x[6 + 1] + in_x[10 + 1]) / 2.0f64;
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fit_points_x[2] = in_x[0];
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fit_points_x[2] = in_x[0];
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fit_points_x[3] = (in_x[2 + 1] + in_x[14 + 1]) / 2.0f64;
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fit_points_x[3] = (in_x[2 + 1] + in_x[14 + 1]) / 2.0f64;
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fit_points_x[4] = in_x[0 + 1];
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fit_points_x[4] = in_x[1];
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fit_points_y[0] = in_y[12 + 1];
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fit_points_y[0] = in_y[12 + 1];
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fit_points_y[1] = (in_y[10 + 1] + in_y[14 + 1]) / 2.0f64;
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fit_points_y[1] = (in_y[10 + 1] + in_y[14 + 1]) / 2.0f64;
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@ -282,8 +282,8 @@ impl LinearizedCalibration {
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let x_zero_error = linearize(fit_points_x[2] as f32, &fit_coeffs_x.map(|e| e as f32));
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let x_zero_error = linearize(fit_points_x[2] as f32, &fit_coeffs_x.map(|e| e as f32));
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let y_zero_error = linearize(fit_points_y[2] as f32, &fit_coeffs_y.map(|e| e as f32));
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let y_zero_error = linearize(fit_points_y[2] as f32, &fit_coeffs_y.map(|e| e as f32));
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fit_coeffs_x[3] = fit_coeffs_x[3] - x_zero_error as f64;
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fit_coeffs_x[3] -= x_zero_error as f64;
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fit_coeffs_y[3] = fit_coeffs_y[3] - y_zero_error as f64;
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fit_coeffs_y[3] -= y_zero_error as f64;
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let mut linearized_points_x = [0f32; NO_OF_NOTCHES + 1];
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let mut linearized_points_x = [0f32; NO_OF_NOTCHES + 1];
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let mut linearized_points_y = [0f32; NO_OF_NOTCHES + 1];
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let mut linearized_points_y = [0f32; NO_OF_NOTCHES + 1];
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@ -798,9 +798,7 @@ fn trianglize<const N: usize>(matrix: &mut [[f64; N]; N]) -> i32 {
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}
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}
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if max > 0 {
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if max > 0 {
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sign = -sign;
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sign = -sign;
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let tmp = matrix[i];
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matrix.swap(i, max);
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matrix[i] = matrix[max];
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matrix[max] = tmp;
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}
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}
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if matrix[i][i] == 0. {
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if matrix[i][i] == 0. {
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return 0;
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return 0;
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