forked from Mirror/Ryujinx
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
19 lines
No EOL
447 B
C#
19 lines
No EOL
447 B
C#
namespace Ryujinx.Core.OsHle.Services.Nv.NvHostCtrl
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{
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class NvHostCtrlUserCtx
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{
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public const int LocksCount = 16;
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public const int EventsCount = 64;
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public NvHostSyncpt Syncpt { get; private set; }
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public NvHostEvent[] Events { get; private set; }
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public NvHostCtrlUserCtx()
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{
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Syncpt = new NvHostSyncpt();
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Events = new NvHostEvent[EventsCount];
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}
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}
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} |