R/Ryujinx.HLE/Switch.cs

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using LibHac.FsSystem;
using Ryujinx.Audio;
using Ryujinx.Configuration;
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using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Host1x;
using Ryujinx.Graphics.Nvdec;
using Ryujinx.Graphics.Vic;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Memory;
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using System;
namespace Ryujinx.HLE
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{
public class Switch : IDisposable
{
public IAalOutput AudioOut { get; private set; }
internal MemoryBlock Memory { get; private set; }
public GpuContext Gpu { get; private set; }
internal Host1xDevice Host1x { get; }
public VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }
public ApplicationLoader Application { get; }
public PerformanceStatistics Statistics { get; private set; }
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public UserChannelPersistence UserChannelPersistence { get; }
public Hid Hid { get; private set; }
public IHostUiHandler UiHandler { get; set; }
public bool EnableDeviceVsync { get; set; } = true;
public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IAalOutput audioOut)
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{
if (renderer == null)
{
throw new ArgumentNullException(nameof(renderer));
}
if (audioOut == null)
{
throw new ArgumentNullException(nameof(audioOut));
}
if (userChannelPersistence == null)
{
throw new ArgumentNullException(nameof(userChannelPersistence));
}
UserChannelPersistence = userChannelPersistence;
AudioOut = audioOut;
Memory = new MemoryBlock(1UL << 32);
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Gpu = new GpuContext(renderer);
Host1x = new Host1xDevice(Gpu.Synchronization);
var nvdec = new NvdecDevice(Gpu.MemoryManager);
var vic = new VicDevice(Gpu.MemoryManager);
Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
Host1x.RegisterDevice(ClassId.Vic, vic);
nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
{
// FIXME:
// Figure out what is causing frame ordering issues on H264.
// For now this is needed as workaround.
if (e.CodecId == CodecId.H264)
{
vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
}
else
{
vic.DisableSurfaceOverride();
}
};
FileSystem = fileSystem;
System = new Horizon(this, contentManager);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidBaseAddress);
Hid.InitDevices();
Application = new ApplicationLoader(this, fileSystem, contentManager);
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}
public void Initialize()
{
System.State.SetLanguage((SystemLanguage)ConfigurationState.Instance.System.Language.Value);
System.State.SetRegion((RegionCode)ConfigurationState.Instance.System.Region.Value);
EnableDeviceVsync = ConfigurationState.Instance.Graphics.EnableVsync;
System.State.DockedMode = ConfigurationState.Instance.System.EnableDockedMode;
if (ConfigurationState.Instance.System.EnableMulticoreScheduling)
{
System.EnableMultiCoreScheduling();
}
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
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System.EnablePtc = ConfigurationState.Instance.System.EnablePtc;
System.FsIntegrityCheckLevel = GetIntegrityCheckLevel();
System.GlobalAccessLogMode = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
ServiceConfiguration.IgnoreMissingServices = ConfigurationState.Instance.System.IgnoreMissingServices;
// Configure controllers
Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value);
ConfigurationState.Instance.Hid.InputConfig.Event += Hid.RefreshInputConfigEvent;
}
public static IntegrityCheckLevel GetIntegrityCheckLevel()
{
return ConfigurationState.Instance.System.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
}
public void LoadCart(string exeFsDir, string romFsFile = null)
{
Application.LoadCart(exeFsDir, romFsFile);
}
public void LoadXci(string xciFile)
{
Application.LoadXci(xciFile);
}
public void LoadNca(string ncaFile)
{
Application.LoadNca(ncaFile);
}
public void LoadNsp(string nspFile)
{
Application.LoadNsp(nspFile);
}
public void LoadProgram(string fileName)
{
Application.LoadProgram(fileName);
}
public bool WaitFifo()
{
return Gpu.GPFifo.WaitForCommands();
}
public void ProcessFrame()
{
Gpu.Renderer.PreFrame();
Gpu.GPFifo.DispatchCalls();
}
public void PresentFrame(Action swapBuffersCallback)
{
Gpu.Window.Present(swapBuffersCallback);
}
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public void DisposeGpu()
{
Gpu.Dispose();
}
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public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
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{
if (disposing)
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{
ConfigurationState.Instance.Hid.InputConfig.Event -= Hid.RefreshInputConfigEvent;
System.Dispose();
Host1x.Dispose();
AudioOut.Dispose();
FileSystem.Unload();
Memory.Dispose();
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}
}
}
}