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jinx/Ryujinx.Graphics.Shader/ShaderCapabilities.cs

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namespace Ryujinx.Graphics.Shader
{
public struct ShaderCapabilities
{
// Initialize with default values for Maxwell.
private static readonly ShaderCapabilities _default = new ShaderCapabilities(0x8000, 0xc000, 16, true);
public static ShaderCapabilities Default => _default;
public int MaximumViewportDimensions { get; }
public int MaximumComputeSharedMemorySize { get; }
public int StorageBufferOffsetAlignment { get; }
public bool SupportsNonConstantTextureOffset { get; }
public ShaderCapabilities(
int maximumViewportDimensions,
int maximumComputeSharedMemorySize,
int storageBufferOffsetAlignment,
bool supportsNonConstantTextureOffset)
{
MaximumViewportDimensions = maximumViewportDimensions;
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
}
}
}