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jinx/Ryujinx.ShaderTools/Program.cs

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using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gal.Shader;
using System;
using System.IO;
namespace Ryujinx.ShaderTools
{
class Program
{
private static readonly int MaxUboSize = 65536;
static void Main(string[] args)
{
if (args.Length == 2)
{
GlslDecompiler Decompiler = new GlslDecompiler(MaxUboSize);
GalShaderType ShaderType = GalShaderType.Vertex;
switch (args[0].ToLower())
{
case "v": ShaderType = GalShaderType.Vertex; break;
case "tc": ShaderType = GalShaderType.TessControl; break;
case "te": ShaderType = GalShaderType.TessEvaluation; break;
case "g": ShaderType = GalShaderType.Geometry; break;
case "f": ShaderType = GalShaderType.Fragment; break;
}
using (FileStream FS = new FileStream(args[1], FileMode.Open, FileAccess.Read))
{
Memory Mem = new Memory(FS);
GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType);
Console.WriteLine(Program.Code);
}
}
else
{
Console.WriteLine("Usage: Ryujinx.ShaderTools [v|tc|te|g|f] shader.bin");
}
}
}
}