using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
abstract class SystemClockCore
private SteadyClockCore _steadyClockCore;
private SystemClockContext _context;
public SystemClockCore(SteadyClockCore steadyClockCore)
_steadyClockCore = steadyClockCore;
_context = new SystemClockContext();
_context.SteadyTimePoint.ClockSourceId = steadyClockCore.GetClockSourceId();
}
public virtual SteadyClockCore GetSteadyClockCore()
return _steadyClockCore;
public virtual ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
context = _context;
return ResultCode.Success;
public virtual ResultCode SetSystemClockContext(SystemClockContext context)
_context = context;
public abstract ResultCode Flush(SystemClockContext context);
public bool IsClockSetup(KThread thread)
ResultCode result = GetSystemClockContext(thread, out SystemClockContext context);
if (result == ResultCode.Success)
SteadyClockCore steadyClockCore = GetSteadyClockCore();
SteadyClockTimePoint steadyClockTimePoint = steadyClockCore.GetCurrentTimePoint(thread);
return steadyClockTimePoint.ClockSourceId == context.SteadyTimePoint.ClockSourceId;
return false;