forked from Mirror/Ryujinx
29 lines
826 B
C#
29 lines
826 B
C#
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using Ryujinx.HLE.HOS.SystemState;
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namespace Ryujinx.HLE.FileSystem
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{
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struct SaveInfo
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{
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public long TitleId { get; private set; }
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public long SaveId { get; private set; }
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public UserId UserId { get; private set; }
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public SaveDataType SaveDataType { get; private set; }
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public SaveSpaceId SaveSpaceId { get; private set; }
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public SaveInfo(
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long TitleId,
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long SaveId,
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SaveDataType SaveDataType,
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UserId UserId,
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SaveSpaceId SaveSpaceId)
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{
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this.TitleId = TitleId;
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this.UserId = UserId;
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this.SaveId = SaveId;
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this.SaveDataType = SaveDataType;
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this.SaveSpaceId = SaveSpaceId;
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}
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}
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}
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