using Ryujinx.Audio;
using Ryujinx.Graphics;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using System;
using System.Threading;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
internal IAalOutput AudioOut { get; }
internal DeviceMemory Memory { get; }
internal NvGpu Gpu { get; }
internal VirtualFileSystem FileSystem { get; }
public Horizon System { get; }
public PerformanceStatistics Statistics { get; }
public Hid Hid { get; }
public bool EnableDeviceVsync { get; set; } = true;
public AutoResetEvent VsyncEvent { get; }
public event EventHandler Finish;
public Switch(IGalRenderer renderer, IAalOutput audioOut)
if (renderer == null)
throw new ArgumentNullException(nameof(renderer));
}
if (audioOut == null)
throw new ArgumentNullException(nameof(audioOut));
AudioOut = audioOut;
Memory = new DeviceMemory();
Gpu = new NvGpu(renderer);
FileSystem = new VirtualFileSystem();
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidBaseAddress);
VsyncEvent = new AutoResetEvent(true);
public void LoadCart(string exeFsDir, string romFsFile = null)
System.LoadCart(exeFsDir, romFsFile);
public void LoadXci(string xciFile)
System.LoadXci(xciFile);
public void LoadNca(string ncaFile)
System.LoadNca(ncaFile);
public void LoadNsp(string nspFile)
System.LoadNsp(nspFile);
public void LoadProgram(string fileName)
System.LoadProgram(fileName);
public bool WaitFifo()
return Gpu.Pusher.WaitForCommands();
public void ProcessFrame()
Gpu.Pusher.DispatchCalls();
internal void Unload()
FileSystem.Dispose();
Memory.Dispose();
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool disposing)
if (disposing)
System.Dispose();
VsyncEvent.Dispose();