using Ryujinx.Audio;
using Ryujinx.Graphics;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using System;
using System.Threading;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
internal IAalOutput AudioOut { get; private set; }
internal DeviceMemory Memory { get; private set; }
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
public Hid Hid { get; private set; }
public bool EnableDeviceVsync { get; set; } = true;
public AutoResetEvent VsyncEvent { get; private set; }
public event EventHandler Finish;
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
if (Renderer == null)
throw new ArgumentNullException(nameof(Renderer));
}
if (AudioOut == null)
throw new ArgumentNullException(nameof(AudioOut));
this.AudioOut = AudioOut;
Memory = new DeviceMemory();
Gpu = new NvGpu(Renderer);
FileSystem = new VirtualFileSystem();
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidBaseAddress);
VsyncEvent = new AutoResetEvent(true);
public void LoadCart(string ExeFsDir, string RomFsFile = null)
System.LoadCart(ExeFsDir, RomFsFile);
public void LoadXci(string XciFile)
System.LoadXci(XciFile);
public void LoadNca(string NcaFile)
System.LoadNca(NcaFile);
public void LoadNsp(string NspFile)
System.LoadNsp(NspFile);
public void LoadProgram(string FileName)
System.LoadProgram(FileName);
public bool WaitFifo()
return Gpu.Pusher.WaitForCommands();
public void ProcessFrame()
Gpu.Pusher.DispatchCalls();
internal void Unload()
FileSystem.Dispose();
Memory.Dispose();
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool Disposing)
if (Disposing)
System.Dispose();
VsyncEvent.Dispose();