using System;
using System.IO;
namespace Ryujinx.HLE.Loaders.Compression
{
static class BackwardsLz
private class BackwardsReader
private Stream _baseStream;
public BackwardsReader(Stream baseStream)
_baseStream = baseStream;
}
public byte ReadByte()
_baseStream.Seek(-1, SeekOrigin.Current);
byte value = (byte)_baseStream.ReadByte();
return value;
public short ReadInt16()
return (short)((ReadByte() << 8) | (ReadByte() << 0));
public int ReadInt32()
return ((ReadByte() << 24) |
(ReadByte() << 16) |
(ReadByte() << 8) |
(ReadByte() << 0));
public static byte[] Decompress(Stream input, int decompressedLength)
long end = input.Position;
BackwardsReader reader = new BackwardsReader(input);
int additionalDecLength = reader.ReadInt32();
int startOffset = reader.ReadInt32();
int compressedLength = reader.ReadInt32();
input.Seek(12 - startOffset, SeekOrigin.Current);
byte[] dec = new byte[decompressedLength];
int decompressedLengthUnpadded = compressedLength + additionalDecLength;
int decompressionStart = decompressedLength - decompressedLengthUnpadded;
int decPos = dec.Length;
byte mask = 0;
byte header = 0;
while (decPos > decompressionStart)
if ((mask >>= 1) == 0)
header = reader.ReadByte();
mask = 0x80;
if ((header & mask) == 0)
dec[--decPos] = reader.ReadByte();
else
ushort pair = (ushort)reader.ReadInt16();
int length = (pair >> 12) + 3;
int position = (pair & 0xfff) + 3;
decPos -= length;
if (length <= position)
int srcPos = decPos + position;
Buffer.BlockCopy(dec, srcPos, dec, decPos, length);
for (int offset = 0; offset < length; offset++)
dec[decPos + offset] = dec[decPos + position + offset];
return dec;