forked from Mirror/Ryujinx
98c6ceede5
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
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struct VoiceIn
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{
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public int VoiceSlot;
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public int NodeId;
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public byte FirstUpdate;
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public byte Acquired;
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public PlayState PlayState;
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public SampleFormat SampleFormat;
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public int SampleRate;
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public int Priority;
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public int Unknown14;
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public int ChannelsCount;
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public float Pitch;
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public float Volume;
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public BiquadFilter BiquadFilter0;
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public BiquadFilter BiquadFilter1;
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public int AppendedWaveBuffersCount;
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public int BaseWaveBufferIndex;
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public int Unknown44;
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public long AdpcmCoeffsPosition;
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public long AdpcmCoeffsSize;
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public int VoiceDestination;
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public int Padding;
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public WaveBuffer WaveBuffer0;
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public WaveBuffer WaveBuffer1;
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public WaveBuffer WaveBuffer2;
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public WaveBuffer WaveBuffer3;
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}
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}
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