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jinx/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00
..
AudioConsts.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
BehaviorIn.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
BiquadFilter.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
IAudioRenderer.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
MemoryPoolContext.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
MemoryPoolIn.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
MemoryPoolOut.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
MemoryPoolState.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
PlayState.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
Resampler.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
UpdateDataHeader.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
VoiceChannelResourceIn.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
VoiceContext.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
VoiceIn.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
VoiceOut.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
WaveBuffer.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00