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jinx/Ryujinx.Audio
emmauss 3aa3c4261a
Add inbuilt Opengl renderer to window (#922)
* add gl rendering widget

* embed renderer into main window

* add input

* fix mouse input

* fix mouse coords

* refresh game list after closing game, remove profiler method

* rebase, hide game list progress bar while game is running

* Some bug fixes

Changelog:

- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time

* add fullscreen,  enable input on focus, disable aplha

* addressed comments

* Disable transparency in the window

* fix fullscreen state, fix focus, addressed comments

* nit

* addressed nit

Co-authored-by: Thog <thog@protonmail.com>
2020-02-12 01:56:19 +01:00
..
Decoders/Adpcm Implement libsoundio as an alternative audio backend (#406) 2018-11-15 03:22:50 +01:00
Native/libsoundio Fix a memory corruption in SoundIO wrapper (#742) 2019-08-19 22:28:14 +02:00
Renderers Fix a crash when closing the main UI (#904) 2020-02-06 12:38:24 +01:00
DspUtils.cs Audio Renderer improvements (#210) 2018-07-14 23:57:41 -03:00
IAalOutput.cs audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781) 2019-10-11 17:54:29 +02:00
PlaybackState.cs Implement libsoundio as an alternative audio backend (#406) 2018-11-15 03:22:50 +01:00
ReleaseCallback.cs [WIP] Add support for events (#60) 2018-03-19 15:58:46 -03:00
Ryujinx.Audio.csproj Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00