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jinx/Ryujinx.Graphics.Gpu
riperiperi 36172ab43b
Scale SamplesPassed counter by RT scale on report (#3680)
* Scale SamplesPassed counter by RT scale on report

Adds a scale factor for samples passed counter report based on the render target scale at the time. This ensures that when a game reads this counter, it appears similar to the result at 1x.

This doesn't cover cases where the the render target scale changes during the queried draws, though that might be better to handle along with other scope related issues in a future rework of counters. Games generally don't count for occlusion queries over render target changes anyways.

Fixes an issue in the Splatoon games where the special charge would scale too quickly at high res, points at the end of the game would be broken (but still provide a correct winner), and playing at a low res would make it impossible to swim in ink.

May also affect LOD scaling in The Witcher 3.

* Update Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-11 15:58:15 +00:00
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Engine Scale SamplesPassed counter by RT scale on report (#3680) 2022-09-11 15:58:15 +00:00
Image Rebind textures if format changes or they're buffer textures 2022-09-10 14:12:50 +02:00
Memory Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Shader Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 2022-09-10 13:20:23 +00:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannel.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
GpuContext.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
GraphicsConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00