Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.Gpu/Engine
2021-10-12 23:46:42 +02:00
..
Compute Set texture/image bindings in place rather than allocating and passing an array (#2647) 2021-09-19 14:03:05 +02:00
Dma Account for negative strides on DMA copy (#2623) 2021-09-11 22:54:18 +02:00
GPFifo Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
InlineToMemory Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
MME Handle indirect draw counts with non-zero draw starts properly (#2593) 2021-08-29 16:52:38 -03:00
Threed Force index buffer update for games using Vulkan (#2726) 2021-10-12 23:46:42 +02:00
Twod Don't force scaling on 2D copy sources (#2701) 2021-10-12 23:12:17 +02:00
Types Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00