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jinx/Ryujinx.Graphics.Gpu/Engine/Threed
2021-10-12 23:46:42 +02:00
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ConditionalRendering.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DrawManager.cs Force index buffer update for games using Vulkan (#2726) 2021-10-12 23:46:42 +02:00
DrawState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IbStreamer.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
StateUpdater.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
StateUpdateTracker.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ThreedClass.cs Force index buffer update for games using Vulkan (#2726) 2021-10-12 23:46:42 +02:00
ThreedClassState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00